
Moodboard
The character I want to design is the antagonist – the Watcher of the panopticon who scrutinises every move, that the player will eventually kill. I had 3 principle ideas for this: a standard prison wardon, a TV-headed demon, and READ MORE

Game Pillars + Game Loop
Game Pillars are the foundational concepts of a game, of which all of its features should circle back to. Smaller projects should have 3-4 pillars, whereas larger ones are more likely to have around 6 – this keeps the team’s READ MORE
Essential Experience
I am making a stealth-survival horror akin to Metal Gear Solid and Five Nights at Freddy’s, and therefore the game has to have a high risk and high reward to simulate the correct player response, as well as a threatening READ MORE
Overview
PARANOIA is a 3D stealth survival game set in a Panopticon, where the player must try not to succumb to their own stress in trying not to be seen. Inspired by Five Nights at Freddy’s, Metal Gear Solid, and Portal, READ MORE

Week 6!!!!!!
For Week 6 we studied gameplay and game systems. What makes a good game loop? When creating a game loop, I must ask what the player’s goal is at the moment, and what feedback will help them towards that goal. READ MORE

Week 5!!!!!
For our fifth week we looked at narratives in games, and how to translate a narrative onto something as flexible and interactive as a game. Some games, particularly older ones such as Space Invaders, appear not to have a narrative READ MORE

Week 4!!!!
Week 4 was about Character Design, which I haven’t given much (re: any) thought to so far, being more focused on gameplay and environment. To be frank I don’t even have a concept of a character. How do you make READ MORE

Week 3!!!
For Week 3 our focus was on concept art and play structures: now that we had an idea, we needed to figure out how to gameify it and put some art down to paper. We had to ask ourselves: what READ MORE

Brutalism
Widely-used brutalism originated in 1950’s and 60’s Britain, used by two architects Peter and Alison Smithson, although it was used much earlier in the work of Le Corbusier in the late 40’s with Unité d’Habitation in Marseilles. Brutalism as a READ MORE

Retro Futurism
Retro-Futurism is an aesthetic founded on what ideas felt futuristic to a past society, which can mean both people in the past looking forward, and also us looking back and incorporating a mix of that old-fashioned life with modern features READ MORE