We started the week by having Georgia Mae Ayling come in and talk about play testing. Different fields of QA (quality assurance).
- Functional Testing: Generalised QA testing, Play through testing, Smoke testing.
- Localisation Testing: Fluent in multiple languages, check legal compliance for certain regions, makes sure game makes sense linguistically.
- Compliance Testing: Checks the game meets regulatory standards set by first party platforms.
- Dev QA: Supports QA teams with testing, supports other team, connection between QA and other departments.
- Specialised Field Testing: Engine/ Performance
Elder Rat:
My seventh sprint I wanted to start and finish the elder rat which will be our second rat in our game.


We had a vision of the rat being a sort of veteran and act as a guide for the player in game.

Finished the rat and began rigging it for animation, for more detail on the development of the rat visit this link: https://year2.wsagames.com/hm3g23/elder-rat-model/
Presentation:


We had presentations on Thursday where all teams had to present the progress on their game and each member would explain the work they have done for the team.
Character Implementation:


After the presentation I went back to work and implemented the rest of the characters I made. There were some issues with the implementation. The father models was having armature problems in blender so his scaling is off and I also had to redo the idle animation for the elder rat making him look like he’s breathing.

When adding the animations on the elder rat in unity I washing problems where the rat was deforming, I fixed this by deleting the rat and re importing it into unity with all the new animations.

Trying to add a random idle animation for the playable rat for when the player goes afk for too long. This was a deformation that was happening due to me adding a new animation to the rat.
I followed this tutorial by Ketra Games on Youtube to make a random idle animation for the playable character.

For the random idle animation I had to make a blend tree inside the idle animation I would also have to create a script to make it play randomly.

This is the script I managed to make through the tutorial, it tell the random idle animation to play after a certain time of being idle, I chose for it to be every 20 seconds.
video showing.