Blog

This is where I document the process of this project.

  • Week 10: Child Grab
    Coming back from the break I got straight back to where I left off, last thing I did was work…
  • Week 9: Playtest
    This week will be when we hold another play test for our game, for my sprint this week I wanted…
  • Week 8: Presentation
    We started the week by having Georgia Mae Ayling come in and talk about play testing. Different fields of QA…
  • Week 7: Formative Feedback
    I didn’t do much work on week 7 since it was a formative feedback week, however I did get to…
  • Week 6: Human Models
    We started the week of by having a guest speaker from Maze Theory. Louis is a unity engineer who started…
  • Week 5: Playtest
    Started the week by tweaking the animations again, we will probably be tweaking this throughout the whole process of development…
  • Week 4: Animation
    On Monday in lectures we learnt about games user research, we did this by play testing Harvest 101 a farm…
  • Week 3: Level Design and Rat Modelling
    Week 3 consisted of a couple of group meetings to really improve the greybox and more work on the rat…
  • Week 2: First Sprint
    Week 2 me and my team began making tasks for ourselves, this was our first sprint which would carry on…
  • Week 1: Team assembly
    Week 1 was when I got put in my group tasked to create a vertical slice of ‘Oh Rats’ by…