This is where I document the process of this project.
- Week 10: Child GrabComing back from the break I got straight back to where I left off, last thing I did was work…
- Week 9: PlaytestThis week will be when we hold another play test for our game, for my sprint this week I wanted…
- Week 8: PresentationWe started the week by having Georgia Mae Ayling come in and talk about play testing. Different fields of QA…
- Week 7: Formative FeedbackI didn’t do much work on week 7 since it was a formative feedback week, however I did get to…
- Week 6: Human ModelsWe started the week of by having a guest speaker from Maze Theory. Louis is a unity engineer who started…
- Week 5: PlaytestStarted the week by tweaking the animations again, we will probably be tweaking this throughout the whole process of development…
- Week 4: AnimationOn Monday in lectures we learnt about games user research, we did this by play testing Harvest 101 a farm…
- Week 3: Level Design and Rat ModellingWeek 3 consisted of a couple of group meetings to really improve the greybox and more work on the rat…
- Week 2: First SprintWeek 2 me and my team began making tasks for ourselves, this was our first sprint which would carry on…
- Week 1: Team assemblyWeek 1 was when I got put in my group tasked to create a vertical slice of ‘Oh Rats’ by…