Week 3 consisted of a couple of group meetings to really improve the greybox and more work on the rat model.
In lectures we are still learning about project management and how much time tasks will take, since it will help us to even out the workload.

The image above shows tasks with the potential time they could take and their priorities.
My second sprint was to improve the grey box, finish the rat model and animate it.
Level Design:
Me and parker made some changes to the greybox throughout this week.

We added furniture and redesigned the kitchen a bit, We started thinking about platforming and player movement inside so we added some shelves to direct and allow for interesting parkour.
Later on that week we all got together to do some level design and think about the players expirience.

We managed to get rid of some dead space in the living room by bringing the walls closer in. We also decided we are going to have a tunnel where the rat starts at the beginning of the vertical slice.
During our prototype development a couple people played our game and gave some feedback.
User Feedback:
User feedback from Xane: ‘The jumping wasn’t very precise, the camera kept clipping to the cube, there wasn’t enough momentum when sprint jumping and the movement is twitchy.’
User feedback from Toby: Toby didn’t give much feedback on the game but he said it reminded him of ‘rat simulator’, after having a look at the game I think it will make good research and inspiration for our game
User feedback from Sam: ‘Its got satisfying movement and good omnidirectional air movement, there are some errors like the cube sliding on the slope and the level design is bland.’
Rat Model:
This week I fixed up the rats topology and began UV unwrapping it. I used a UV checker grid to make sure that the UV map is clean so that it doesn’t effect the textures later on.

I unwrapped it and made the UV map as neat as I could, it isn’t perfect but it will do since we are not going for a hyper realistic look.
After the unwrap was done I began texture painting it with simple base colours.

I didn’t worry too much about the materials and shading since we will add a cell shader package onto our assets in unity later.
I began my second sprint this week which included finishing the rat model, all I had to do to finish the model and begin animation was give the model a rig.


I used a blender addon called rigify which helps you generate rigs.