Sprint
Create the level and ramps for the world and make sure everyone are on the same place of vision for the game.
Week 9
I added a couple more roads in different shapes and sizes to integrate into my game.


Tutorial level success needing to make it more obvious where the character should move to, play-test. Had minor adjustments which required fixing, colour contrast between intractable objects and not.
Week 10
Sprints
Continue the level and improve the current through the feedback given,
Throughout the process getting more feeback and continuing to make the level.

The teleport Sam placed proved useful in adding a fun obstacle course on jumping around rocks. Which were previously placed through a mountain asset.
Handing individual tasks
Creating more objects which the player should interact with darkening the existing colours with having the usable and important objects in bright colours also conveying the dying creativity in the world which is the key theme in Parker’s world
Changing slightly the puzzles and beginning to create a new section, improved the hub easier to navigate.
Progress didn’t save having, finding the lost files, created a new scene and uploaded them to Github. Transferred the lost progress to the current Main scene.


Super Mario Odyssey platforming level influence. the remaining assets used in my project to create the mountain landscape, had rocks in them which I was thought of a great idea to implement them onto the level. In this way:

Also with what can they end with, a swirling ramp
After Sam created an interesting scenario to make a portal into the second section I decided to make it onto an obstacle course, where the player would have to jump from one rock onto another.
I play tested with friends to see how they believe it could be more interesting which they responded with.
Longer section of rocks and make them more further apart which would relay on more momentum to jump from one to another.
In response I created this:

An obstacle of rocks with a swirl at the end and I tested it over 100 times to make sure it was fair but challenging and make it long enough for the players to be able to enjoy it.
Sketches of the last section and what I could include A ramp in a shape of a knot and an automated box that would fall and get picked up again which the player would have to time when to lift it up and jump on.

Sprint
Make the rock obstacle longer and easier and find a way to finish the level.