Week 7 & 8

Week 7

Found a unity asset resembling of a city expanded it to look like this the colours where too bright and look like a city map instead of an actual city.

Rescaled and looked if the themes of the city could fit with Neo red colours like, however this drew too much attention while I wanted it to blend with the background this is the final look of the city and rural landscape I made while referencing the mix of natural life and the industrial world which was shown in:

Accidentally Wes Anderson Adventures photographic book.

Implemented the style I was hoping for since week three this is the complete addition of how the city looks and a draft starting spot for the player. The player should finish the level at the rural landscape, to fit in with the narrative of harnessing the powers of the Lords, one side colourful and full of life and the industrial city.

The dark blue colours fit with the buildings while the green contrasts the dark blue and keeps the level interesting I believing having to reach the colourful landscape as park of the final area.

The tutorial area draft sketch, could be a small hub with a basketball court and football having graffiti on the walls, like area for the player to figure out the mechanics and test the movement. The player would be able to use their mechanics to on the objects laying around and when needed would jump across, to start the level.

Shown it to Carter hopefully Draft sketch of the checkpoint, tutorial lobby:

Stairs lead to an open park where the player themselves can test the movement and game-play and have fun throwing things around aimed to get the player confident with the controls.

Sprints

I aim to create more quick grey-box levels, seeing how the character could interact with objects, seeing the movement of a ball and creating fun puzzles based off it. I created the city and nature shown in the image.

Week 8

Using Blender to create roads

Starting to use Blender to create roads:

The track where the player would go through having to solve puzzles during it and the movement would feel fun with:

Not too much information in the game’s GDD analyses the way the player would navigate through the world and how it would be.

I looked as a reference the game Sonic Heroes more specifically the:

from courses like 0:16-0:19,0:22-0:24 and 1:36-1:41 race track, due to having a specific idea of what I wanted to do I didn’t request too much assistance in the making of it.

Problems I faced was difficult to navigate and create a road smooth and in the shape I wanted to create, used a simple cube and spin to make my shape which proved difficult and ended up being hard to do.

Initial ramp on Unity:

Creating sketches I made for possible ramps sections that I could make and connect in Unity.

Creating the first ramp, instead I used a curve which I could edit and import as a Mesh to Unity,

The first road.

Placing it in Unity and converting it to an asset.