Week 7
Sprint 6
Feedback of level design, Grey-boxing level ideas, play-testing
Sketching concept of tutorial and first checkpoint
Team sprints tasking:
To help my team progress I asked if they all know what they should do and if they need help which they responded what I think they should do and add.
Environmental artist Carter:
Improve and add Assets to the hub world. Add to the background and feel of it to illustrate that of a calming place maybe in space.
Character artist and soundtrack producer Esy:
Add animation for the character.
Mechanic and movement programmer Sam:
After consulting and figuring an efficient way of communicating between the both of us, giving him feedback Sam came prepared and brought a piece of paper to write bullet points of what he needs to do. Me giving him feedback from play-testing:
Creating a barrier around the player when using the ability to illustrate the height limit and area that is affected by it.
The jump needed improvement to sudden and the velocity of the player had no part of how high the player would be able to jump.
The camera needs fixing, as it went and the Y axis rotation feels slow and limiting
Also needing to import the ability to all the different scenes.
movement needs to be more flushed out lower starting velocity and movement to fit more like rolling a ball.
Creating the foreground, background and the environment feel of the level.
The style I want to illustrate,

Colours however are too light and looks like map of a city rather than an actual city,
Attempted to implement Neo colours to see if it looks good and could work with the game’s overall aesthetics however found the plastic look and feel suits the game better and works better with the mundane items we want to include in our game, like cars boxes, bins, etc.

Resizing and material change and adding hills by combining assets and increase the height of the buildings.
Final result with the grey-boxed level.

The player would start with a simple obstacle course to complete then reach the hub like area. The tower indicates a checkpoint.
Draft sketch of the checkpoint, tutorial lobby:

Stairs lead to an open park where the player themselves can test the movement and game-play and have fun throwing things around aimed to get the player confident with the controls.
What have I done? Currently I aim to create more quick grey-box levels, seeing how the character could interact with objects, seeing the movement of a ball and creating fun puzzles based off it. I created the city and nature shown in the image. I’m assisting with anyone who is in need of weekly sprints who are in need of my guidance. Also I am currently a beginner to Abelton Live and producing a piece for the game with reference to Parker’s frightening song choices and some of Empire of The Sun’s style songs.
The first week had rarely any idea what needs to be done or my over ambition to slowly learning the basics and adding the mesh and attempting to fix many things that could be broken to managing to make a playable level to making experimenting with how different levels to see which one works the best and funnest to play.
Using Blender to create roads
Starting to use Blender to create roads:
The track where the player would go through having to solve puzzles during it and the movement would feel fun with:
Not too much information in the game’s GDD analyses the way the player would navigate through the world and how it would be.
I looked as a reference the game Sonic Heroes more specifically the:
from courses like 0:16-0:19,0:22-0:24 and 1:36-1:41 race track, due to having a specific idea of what I wanted to do I didn’t request too much assistance in the making of it.
Problems I faced was difficult to navigate and create a road smooth and in the shape I wanted to create, used a simple cube and spin to make my shape which proved difficult and ended up being hard to do.
Initial ramp on Unity:


Creating sketches I made for possible ramps sections that I could make and connect in Unity.
Creating the first ramp


Placing it in Unity and converting it to an asset.