Gameplay Loop:

The gameplay, the protagonist deadly vacuum cleaner ‘Lazy’ changes from a simple vacuum cleaner to both a ranged or melee weapon to be used against the Nazis. The more corpses ‘Lazy’ gets fed the more powerful it would become and more options of different weapons and buffs the player would get. As the player spawns into the game they need to figure out how to:
Vacuum is a button press used to allow ‘Lazy’ to suck all the dead remains
Use their surroundings the surroundings can be used to Blend and take cover from enemies, by:
[]Taking cover behind flipped tables, walls and objects to sneak and shoot from cover (all cover objects could get destroyed by enemies or player).
[]& Blending. If a body was found by a Nazi all Nazis in the area would be on ‘High Alert’ (when a Nazi spots you in this mode and you are not in a ‘Safe Space’ all surrounding enemies would run to your current location to attack you) If the Nazi enemy sees the player killing an enemy it would skip on ‘High Alert’ and begin attacking you and calling backup. The player would need to rely on blending with the environment reduce them back to High Alert these sights are called ‘Safe Space’. The player could interact with closets, coat hangers and toilet booths to escape the enemies (as long as their isn’t a Nazi in there), the protagonist would go into a fixed animation of him hiding and the player can choose when to go back to killing the Nazis individually. If the enemies spot him in their radius going into the ‘Safe Space’ they would still be able to attack him and if it’s outside the radius the enemies would take 6-14 seconds to walk around him before going back to their stations with ‘High Alert’. The ‘Riotes or additionally the player could walk into a big crowd of protestants which would be at the edge of each most levels which player could simply just walk into them as it acts like a safe space. The rioters are a group of NPC’s in each level that are ‘Safe Space for, the player once overwhelmed by the enemies could escape back to the rioters which are a crowd of people usually at one of the edges of the map used as a safe area to upgrade, heal or talk with them as they also have dialogue options.
Killing when the vacuum changes mode to KILL mode (a button press) nearby enemies would be alerted and attack the player either trying to tackle, detain or shoot depending on the player’s threat level (if the player started attacking or not or how many enemies he killed). once into KILL mode the player would be able to shoot/slash or switch between ‘Lazy’s’ perks (the weapon the player chooses ‘Lazy’ to be).
Upgrading ‘Lazy’ through gaining meat, the player is still vulnerable to damage. Upgrades could include which weapon to install on ‘Lazy’ and the speed of fire and health the protagonist would have. which are all visible changes, the most changes the more dangerous the protagonist would change which could reach insane mode. Which the protagonist would start taking damage randomly throughout the game and the visuals would change to more neo and supernatural colours to show his insanity meter going up with too many upgrades are made. forcing the player to think smart on what they spend it on.
Upgrading the companions
Each companion could be upgraded at the end of each level, each level would include a location for example a concentration camp. Where each map would have more enemies and harder enemies to kill.
Levels
The level difficulty could be seen by the location of the level. For example at the start of the story the protagonist would start in laboratories, then to offices, army camps and military bases.