GDD
What is a Game Design Document (GDD)
A GDD is a detailed blueprint used in a game’s development used to describe key feature in a game. For example the narrative, mechanics, characters and art that would be present.


(digital drawings done on Piskel)
Pinterest Mood board
Week 1
Figuring out what is a GDD and looking at examples, experimenting on music software ‘Ableton Live’ and creating shorts melodies.
Week 2
Coming up with simple concepts for my ideas, made my initial concepts and mood board. Choosing an idea I’m interested in expanding which in this case, a trauma cleaner driving in a van in a abandoned like Zombie Apocalypse world.
Stating to use my sketch book and make short sketches about my draft of the idea.
Week 3
Talking with class mates about my chosen idea and finding feedback for it. Found through my class mates maybe creating a world based around my personal experiences or understandings rather than invent something new. Which led me to explore more a history era I’m invested to learn.
Watching variety of movies and playing generic games like ‘Smile’, ‘Gris’ and ‘Cult of the lamb’ to see if maybe choosing a different concept would be better or how to expand my idea.
Week 4
After the conversation in Week 2 I decided I would base my game around The second World War. As coming from a Jewish family myself who experienced life in WW2 and having relatives who died in the war I wanted to explore the my families past. Maybe I could talk to my grandparent about it? Family is hesitant to talk about it but the theme of luck, great grandfather managing to flee to Poland and fight in the Soviet’s Union army and meeting his brother in a train station.
Week 5
Figuring out how the gameplay could be and how to make it enjoyable and maybe not so dark as depressing. Looking at Behemous studious and their dark comedic games and how no dialogue is needed to create a story.
Starting to compose a music score for my game looking at video game scores.
Week 6
Playing genre specific video games like ‘Serial Cleaner’, ‘Viscera Cleanup’ and ‘Enter the Gungeon’. Adding sketched to my sketch book and continuing in making my music for the game.
Week 7
Creating a draft GDD and having my class mate look at it and give feedback
Week 8
Experimenting more with WordPress and figuring out how to add themes, backgrounds and creating digital art works and continuing in my music production
Week 12
Doing more research and finalising my music, beginning to create sound effects after the Christmas break.