Pitch – What it means to be a human?
Have you ever wondered if you could survive in a postapocalyptic world? Have you ever questioned if you could lead people? Do you think you can make the RIGHT decisions? Those Left Behind is a management simulator like no other, that lets you manage by… choosing narrative events. Step into the world that was left…
Week 7 – Again, how does it work?
This little piece of work is dedicated solely to explaining how does my mind envision the game loop and what kind of resources we can have in the game. It might look a bit easy but don’t be fooled by few cards and few lines. Let’s start with the resources. The most important one, and…
Week 6 – Putting it all together (part 1)
This is the collection of mindmaps and documents that I have gathered throught the weeks I have been working on my project. First off, we start with the first ever mindmap which established the title and the core questions I wanted to ask in the game. It highligthed one of the pillars of my design…
Context 5 – Pyre
I am freshly after finishing the game Pyre, from the studio Supergiant, that is also behind such a well known and well recieved title as Hades, and I need to say that it proved to be quite a different game then I thought it would be. Pyre is a single-player game that focuses on Rite,…
Week 5 – The story of their lives
To build a story that makes sense for my game, I need to make sure that it touches upon certain themes – essential to the postapocaliptic setting, as well as intertwines the narrative around the characters that I introduce in it – the Perrwinkle family. ThemesThe first and foremost theme that I want the story…
Week 4 – Character workshop
When we tell stories, we need a good conduit, and that conduit is very likely to be a character. Throughout the week I have been focusing my ideation process of coming up with the very best, central person that can take the stage and be a vehicle for the player to engage with the world….
Context 4 – Roadwarden
Continuing the search for my contexts I have reached to a very weel recieved text-based RPG game, Roadwarden. It is a freshly old-style RPG that transports us into a dark fantasy world, where we try to survive and traverse and document the mysterious peninsula. This game gripped me from the very begining. The story, the…
Context 3 – Frostpunk
In the spirit of management simulators with narrative elements, I have bought and played the Frostpunk game – the first one of two parts. Let me tell you at the very beginning that this game did not live up entirely to my expectations. It was a nice, impactful experience but it became really repetetive really…
Visual context – Nausicaa. The Valley of the Wind.
Kicking off the visual contexts series, I have watched the Studio Ghibli (not originally, but widley understood as part of it) movie: Nausicaa. The valley of the wind. And it was amazing. I remember watching it back with my friends, back in middle school, and I have remembered the awe that this movie put me…