This week I have focused on making my UI concept more lifelike. I have started with a very rudimentary sketch that needed some colours and more in-depth explanantions. In my game the UI is the most vital element. As a management game it should rely on the numbers, statuses and visual clarity of available assets….
Category: research
Week 8 – Why do choices stick with us?
Meaningful choices seem to be the golden grail of narrative games. It is an elusive topic and many writers struggle with that. The main problem seems to be the word “meaningful”. Because, how the choices in the story can be meaningful if the story is already written, predetermined? There is no real choice in narrative…
Week 8 – Putting it all together (part 2)
Week 6 – Putting it all together (part 1)
This is the collection of mindmaps and documents that I have gathered throught the weeks I have been working on my project. First off, we start with the first ever mindmap which established the title and the core questions I wanted to ask in the game. It highligthed one of the pillars of my design…
Context 4 – Roadwarden
Continuing the search for my contexts I have reached to a very weel recieved text-based RPG game, Roadwarden. It is a freshly old-style RPG that transports us into a dark fantasy world, where we try to survive and traverse and document the mysterious peninsula. This game gripped me from the very begining. The story, the…
Context 3 – Frostpunk
In the spirit of management simulators with narrative elements, I have bought and played the Frostpunk game – the first one of two parts. Let me tell you at the very beginning that this game did not live up entirely to my expectations. It was a nice, impactful experience but it became really repetetive really…
Context 2 – King of the Dragon Pass
In my previous context entry I have delved into a pure simulation game. In this entry however I will be focusing on something more akin to my project, a simulator working in tandem with the narrative elements, very old and extremly wrong in the UI departament – King of the Dragon Pass. It is percieved…
Context 1 – Prison Architect
Form the very first moment I have decided to do a management simulator I have been thinking of so many different projects/games that can serve as my contexts and inspirations. To make a good managemenet simulator, one must know good managemenet simulators. I will not play all of them, I am not insane, but I…