Throughout the project I have had my ups and downs with the idea. I have started with a resolve and excitement to have it all withered by week 5. I have pushed my way through it and come back in week 8 with a new energy. I hope that the final result seems workable and…
Category: reflection
Presentation
These are the slides I have made for the pitch presentation that I have given for this project. The pitch presentation was concluded with a survey for the audience that had gathered feedback, opinions and questions from the room. I have compiled it to get answers to what is unclear in my game and where…
Visual Context – Alien franchise computer interfaces
A very specific title and a very specific type of interface. For my game I would love to stray from science fiction aesthetics where technological advancement uses VR or AR or even quasi nanotechnological, granular interfaces such as seen in Apple’s Foundation TV series. Small screens, the simplest font and reduced graphic interface (or non-existant),…
Week 8 – Why do choices stick with us?
Meaningful choices seem to be the golden grail of narrative games. It is an elusive topic and many writers struggle with that. The main problem seems to be the word “meaningful”. Because, how the choices in the story can be meaningful if the story is already written, predetermined? There is no real choice in narrative…
Week 8 – Putting it all together (part 2)
Week 7 – Again, how does it work?
This little piece of work is dedicated solely to explaining how does my mind envision the game loop and what kind of resources we can have in the game. It might look a bit easy but don’t be fooled by few cards and few lines. Let’s start with the resources. The most important one, and…
Week 6 – Putting it all together (part 1)
This is the collection of mindmaps and documents that I have gathered throught the weeks I have been working on my project. First off, we start with the first ever mindmap which established the title and the core questions I wanted to ask in the game. It highligthed one of the pillars of my design…
Context 5 – Pyre
I am freshly after finishing the game Pyre, from the studio Supergiant, that is also behind such a well known and well recieved title as Hades, and I need to say that it proved to be quite a different game then I thought it would be. Pyre is a single-player game that focuses on Rite,…
Week 5 – The story of their lives
To build a story that makes sense for my game, I need to make sure that it touches upon certain themes – essential to the postapocaliptic setting, as well as intertwines the narrative around the characters that I introduce in it – the Perrwinkle family. ThemesThe first and foremost theme that I want the story…
Week 4 – Character workshop
When we tell stories, we need a good conduit, and that conduit is very likely to be a character. Throughout the week I have been focusing my ideation process of coming up with the very best, central person that can take the stage and be a vehicle for the player to engage with the world….