These are the slides I have made for the pitch presentation that I have given for this project. The pitch presentation was concluded with a survey for the audience that had gathered feedback, opinions and questions from the room. I have compiled it to get answers to what is unclear in my game and where…
Category: design journal
Week 10 – The GGD barebones
Time has come to start putting the barebones of theGame Overview Welcome to Those Left Behind’s Game Design Document. In here I will be laying the groundwork for the game’s themes, characters and story as well as outlining the resources and audiovisual elements that I think would suit it best. If you are tasked with…
Context 6 – King of the Castle
King of the Castle is a party game, where one player becomes a sovreign ruling over a land designed after Game of Thrones series – other players become the lords and ladies of different realms within the land and create a ruling body. The quasi-council of Lords and the King make decisions regarding differnt events…
Week 9 – UI concept finalisation
This week I have focused on making my UI concept more lifelike. I have started with a very rudimentary sketch that needed some colours and more in-depth explanantions. In my game the UI is the most vital element. As a management game it should rely on the numbers, statuses and visual clarity of available assets….
Week 8 – Why do choices stick with us?
Meaningful choices seem to be the golden grail of narrative games. It is an elusive topic and many writers struggle with that. The main problem seems to be the word “meaningful”. Because, how the choices in the story can be meaningful if the story is already written, predetermined? There is no real choice in narrative…
Week 8 – Putting it all together (part 2)
Week 7 – Again, how does it work?
This little piece of work is dedicated solely to explaining how does my mind envision the game loop and what kind of resources we can have in the game. It might look a bit easy but don’t be fooled by few cards and few lines. Let’s start with the resources. The most important one, and…
Week 6 – Putting it all together (part 1)
This is the collection of mindmaps and documents that I have gathered throught the weeks I have been working on my project. First off, we start with the first ever mindmap which established the title and the core questions I wanted to ask in the game. It highligthed one of the pillars of my design…
Week 5 – The story of their lives
To build a story that makes sense for my game, I need to make sure that it touches upon certain themes – essential to the postapocaliptic setting, as well as intertwines the narrative around the characters that I introduce in it – the Perrwinkle family. ThemesThe first and foremost theme that I want the story…
Week 4 – Character workshop
When we tell stories, we need a good conduit, and that conduit is very likely to be a character. Throughout the week I have been focusing my ideation process of coming up with the very best, central person that can take the stage and be a vehicle for the player to engage with the world….