King of the Castle is a party game, where one player becomes a sovreign ruling over a land designed after Game of Thrones series – other players become the lords and ladies of different realms within the land and create a ruling body. The quasi-council of Lords and the King make decisions regarding differnt events…
Category: context
Visual Context – Mad Max
Mad Max captures what postapocalytpic settings are all about probably in the best way. Scarce resources that serve as plot points and personal motivators, haphazardly and precariously contructed vehicles and shelters and the vast, uninhabited land that is contrary to our understading of biodiversity. I have selected those few frames, to ilustrate my ideas and…
Visual Context – Alien franchise computer interfaces
A very specific title and a very specific type of interface. For my game I would love to stray from science fiction aesthetics where technological advancement uses VR or AR or even quasi nanotechnological, granular interfaces such as seen in Apple’s Foundation TV series. Small screens, the simplest font and reduced graphic interface (or non-existant),…
Visual Context – Elysium
In Elysium, the cities are not abandoned, by they are dilapidated. The people are still living in them but their life is a constant struggle, desperation and primitive in a way. I would take those two things and use them apart from one another. First, the cities themsleves. They are amaizing in their shape. Partially…
Visual context – Blade Runner 2049
Blade Runner portrays the rural areas with a dark, grey pallete. It evokes a sense of loss, loss of greenery and life. Specifically the white tree, leafless and lifeless is a great example of how I imagine the Otherworld to look like. It should not be exactly like this. The memory of previous life, previous…
Context 5 – Pyre
I am freshly after finishing the game Pyre, from the studio Supergiant, that is also behind such a well known and well recieved title as Hades, and I need to say that it proved to be quite a different game then I thought it would be. Pyre is a single-player game that focuses on Rite,…
Context 4 – Roadwarden
Continuing the search for my contexts I have reached to a very weel recieved text-based RPG game, Roadwarden. It is a freshly old-style RPG that transports us into a dark fantasy world, where we try to survive and traverse and document the mysterious peninsula. This game gripped me from the very begining. The story, the…
Context 3 – Frostpunk
In the spirit of management simulators with narrative elements, I have bought and played the Frostpunk game – the first one of two parts. Let me tell you at the very beginning that this game did not live up entirely to my expectations. It was a nice, impactful experience but it became really repetetive really…
Visual context – Nausicaa. The Valley of the Wind.
Kicking off the visual contexts series, I have watched the Studio Ghibli (not originally, but widley understood as part of it) movie: Nausicaa. The valley of the wind. And it was amazing. I remember watching it back with my friends, back in middle school, and I have remembered the awe that this movie put me…
Context 2 – King of the Dragon Pass
In my previous context entry I have delved into a pure simulation game. In this entry however I will be focusing on something more akin to my project, a simulator working in tandem with the narrative elements, very old and extremly wrong in the UI departament – King of the Dragon Pass. It is percieved…