Time has come to start putting the barebones of theGame Overview Welcome to Those Left Behind’s Game Design Document. In here I will be laying the groundwork for the game’s themes, characters and story as well as outlining the resources and audiovisual elements that I think would suit it best. If you are tasked with…
Month: December 2024
Context 6 – King of the Castle
King of the Castle is a party game, where one player becomes a sovreign ruling over a land designed after Game of Thrones series – other players become the lords and ladies of different realms within the land and create a ruling body. The quasi-council of Lords and the King make decisions regarding differnt events…
Visual Context – Mad Max
Mad Max captures what postapocalytpic settings are all about probably in the best way. Scarce resources that serve as plot points and personal motivators, haphazardly and precariously contructed vehicles and shelters and the vast, uninhabited land that is contrary to our understading of biodiversity. I have selected those few frames, to ilustrate my ideas and…
Week 9 – UI concept finalisation
This week I have focused on making my UI concept more lifelike. I have started with a very rudimentary sketch that needed some colours and more in-depth explanantions. In my game the UI is the most vital element. As a management game it should rely on the numbers, statuses and visual clarity of available assets….
Visual Context – Alien franchise computer interfaces
A very specific title and a very specific type of interface. For my game I would love to stray from science fiction aesthetics where technological advancement uses VR or AR or even quasi nanotechnological, granular interfaces such as seen in Apple’s Foundation TV series. Small screens, the simplest font and reduced graphic interface (or non-existant),…