In Elysium, the cities are not abandoned, by they are dilapidated. The people are still living in them but their life is a constant struggle, desperation and primitive in a way. I would take those two things and use them apart from one another. First, the cities themsleves. They are amaizing in their shape. Partially…
Month: November 2024
Visual context – Blade Runner 2049
Blade Runner portrays the rural areas with a dark, grey pallete. It evokes a sense of loss, loss of greenery and life. Specifically the white tree, leafless and lifeless is a great example of how I imagine the Otherworld to look like. It should not be exactly like this. The memory of previous life, previous…
Week 8 – Why do choices stick with us?
Meaningful choices seem to be the golden grail of narrative games. It is an elusive topic and many writers struggle with that. The main problem seems to be the word “meaningful”. Because, how the choices in the story can be meaningful if the story is already written, predetermined? There is no real choice in narrative…
Week 8 – Putting it all together (part 2)
Pitch – What it means to be a human?
Have you ever wondered if you could survive in a postapocalyptic world? Have you ever questioned if you could lead people? Do you think you can make the RIGHT decisions? Those Left Behind is a management simulator like no other, that lets you manage by… choosing narrative events. Step into the world that was left…
Week 7 – Again, how does it work?
This little piece of work is dedicated solely to explaining how does my mind envision the game loop and what kind of resources we can have in the game. It might look a bit easy but don’t be fooled by few cards and few lines. Let’s start with the resources. The most important one, and…
Week 6 – Putting it all together (part 1)
This is the collection of mindmaps and documents that I have gathered throught the weeks I have been working on my project. First off, we start with the first ever mindmap which established the title and the core questions I wanted to ask in the game. It highligthed one of the pillars of my design…
Context 5 – Pyre
I am freshly after finishing the game Pyre, from the studio Supergiant, that is also behind such a well known and well recieved title as Hades, and I need to say that it proved to be quite a different game then I thought it would be. Pyre is a single-player game that focuses on Rite,…
Week 5 – The story of their lives
To build a story that makes sense for my game, I need to make sure that it touches upon certain themes – essential to the postapocaliptic setting, as well as intertwines the narrative around the characters that I introduce in it – the Perrwinkle family. ThemesThe first and foremost theme that I want the story…
Week 4 – Character workshop
When we tell stories, we need a good conduit, and that conduit is very likely to be a character. Throughout the week I have been focusing my ideation process of coming up with the very best, central person that can take the stage and be a vehicle for the player to engage with the world….