This event was a huge success for Lament, I felt like our game (of the games that were playable during the event) had the most content. It may have not been the most polished but I felt like it was the most complete experience.
Most of the feedback we had gotten were from minor bugs or things in the game that we could add in the future, no major game-breaking bugs were found which was a great feeling. Furthmore, the designer of the game Anna told us we had done a great job!

Shout out to Anna for designing such a cool game (If you’re reading this I chose your game to work on at the beginning of the semester and I am glad that I got to bring it to life). [Link to Anna’s cool blog here]