This week, Vanissa spoke to us about the importance of Usability Expert Analysis. Essentially, evaluations of a UX/UI made using a set of design principles aimed towards creating good user experience.
Design principles that Vanissa had informed us about and were told to consider in our games were:
- Visibility of system status
- Match between system and the real world
- User control and freedom
- Consistency and standards
- Error prevention
- Recognition rather that recall
- Flexibility and efficiency of use
With all of this in mind, we were told to download a game called Harvest 101 on our phones and create a case study, analysing the UI and UX of the game. These were the notes and critiques I had on the game based on those design principles:
