As the 13th week comes to a close, I feel the need to reflect on my journey so far with Oh, Rats! There’s been a lot of fighting with programs (Blender, Photoshop, Illustrator), and decisions to give up on including certain features due to time or skill level (Trailer, Prototype) but there have also been…
Category: Weekly Summaries
The activities I do in class each week to develop my ideas.
Week 11/12 – Blog changes / Finishing up 🎉
Before the holiday break began, my lecturer, Vanissa, gave me some con-crits in the form of post-it notes on how my blog was and what I could do to improve it. The points included: These were interesting points, especially the last one, and so I considered these points when continuing to do up my blog….
Week 10 – Pitching GDDs
How to pitch a GDD… The way you pitch your GDD is very important for how your game is perceived. A good pitch involves a clear overview, as well as sections of your GDD that show the intended vision of your game. Typical sections of a GDD Thursday Presentations. . . On Thursday, we did…
Week 9 – Interaction, controllers, UX, usability🌐
Defining Game UI Game UI is an important part of the game’s appearance and overall user experience. UI communicates the visual cues that help viewers follow the intended course of action in a game, e.g. a map of your games surroundings. UI language with transform with each platform: XBOX UI will need to integrate with…
Week 8 – ♪ Audio ♪ (+ Crit)
Crit / Peer Feedback On Monday, we did a (Constructive) Criticism Feedback session. Crit is really important to find out what people (and potential players) want or expect from your game, so this session could also be seen as”player” feedback. I got a lot of useful feedback from my peers, who told me what they…
Week 7 – Feedback Week. . .
Formative Feedback This week is feedback week! I showed Vanissa my game idea and we wrote down some ideas on improving my game. Here is some of the feedback I received. I will be working over the next couple of weeks on how to improve and implement these ideas into my game.
Week 6 – Game-play and game systems
This week, we kicked off Monday with a Game Idea feedback session from our peers. I accidentally landed on the “Horror” game table, but I still got some useful insights and feedback from the people whose game ideas are completely different to mine. I got some valuable feedback on my game: my classmate Hayley said…
Week 5 – Narratives!
“We are, as a species, addicted to story. Even when the body goes to sleep, the mind stays up all night, telling itself stories.” Jonathan Gottschall, The Storytelling Animal Depending on the type of game you’re making, Narratives can be integral to a game’s overall plot. Humans have used stories throughout our entire lives to…
Week 4 – Character Design!
Shape block outs! The first lesson of week 4 with Vanissa made us focus on blocking out shapes to make a recognisable silhouette for our character. I made one of a Cat NPC and a Rat character. I made sure to focus on angular shapes, especially since the characters are meant to be sharp and…
Week 3 – Concept Art + Play Structures
During Week 3, we focused on Concept Art and Play structures. Concept Art within games is extremely important, as it gives an idea of the vibe you’re going for in your game. On Monday, we broke down what we wanted our games’ essential experience to be. Once I defined this, I could focus on how…