Since I’ve decided to go with a low-poly pixel art style for my game, I want to take some inspiration from artists I like. I’ll evaluate what I like about each style, then choose a style to focus on channelling when I eventually 3D model my characters. I’ll conclude each artist with one useful quote…
Category: Research
The research done for this project.
Choosing a Name. . .
I ran a poll this week to help me develop a name for my game. As I’ve established, it is set in a bright and colourful world. I wanted to hear from outside opinions about what type of title would suit this world and catch their eye. I started with what “catches their attention the…
The Essential Experience
Zooming into the essential experience, I first want to define it. An Essential Experience is an emotion, event or encounter that you consider to be heavily important to how the user experiences the game. Therefore, it’s something you want the player to feel. I’ve identified my essential experiences as excitement and thrill (arousal) and curiosity…