Overview Katamari Damacy REROLL is a whimsy, wonderful roll-em-up adventure. Your Father, The King-Of-All-Cosmos accidentally destroys the moon while drunk, making all the stars in the sky disappear. You, the Prince, are tasked to help him collect objects using a “Katamari”, a magical ball that objects can stick so that he can convert them into…
Category: Research
The research done for this project.
Game Inspiration: Marble Blast Ultra Review
As suggested by Parker to play as it was one of their inspirations for Kinetic Panic! I was lead to a link called OPENMBU, where a port of Marble Blast Ultra with community fixes and mods was available. I used the online version (https://marbleblastultra.randomityguy.me/) to play the game. Already when I started playing, I could…
The Game Influences of Kinetic Panic!
LittleBigPlanet Created in: 2009 Inspo: Collage/Superflat influences LittleBigPlanet is a puzzle platformer where the player controls a character called “Sackboy” and must traverse landscapes to help each creator of each biome fix their problems. How this relates to Kinetic Panic LBP is a physics-based game where objects in the scene are interactable, meaning they can…
The Design Influences of Kinetic Panic!
Before I start creating anything, I must research the design influences that went into this game idea. In his GDD, Parker listed a two major design influences: Superflat and Vectorheart, so I will talk about them more and their relation to my role and the game overall. Superflat Created in: 2000 Creator: Takashi Murakami Superflat…
Role of a Character Artist
Since I am both a 2D and 3D Character Artist, I thought it would be good to research the different aspects of my role. This is according to the websites, Glassdoor and CGspectrum, which have detailed descriptions of a character artist’s role. I’ve highlighted some of the things I will actively be doing during this…
Choice Research
For this project, I prepared in advance and looked at my peer’s portfolios in advance. This way I was prepared to make the decision well in advance and not spend the week being indecisive. After looking at and evaluating the blogs I chose 3 contenders that I would potentially like to work on: The first…
Music Reviews & Inspiration for my Game OST
While I’m still an amateur at music production, I have specific goals that I want to achieve with the music direction as I learn more about music theory and how to influence players through sound and music. For this game, I’m inspired by Bitpop, Electropop, Jazz, UK Bassline and Kawaii Future Bass. I’ll be reviewing…
Rats in London
This BBC video from 7 years ago details the growing problem of Rats in London. They are extremely common in the city! Unfortunately, more people concentrated in an area means more food and more food means more rats and other pests. As explained in my Rat Behaviours as Mechanics post, Rats can get in through…
Rat Behaviour as Mechanics
I have tied all of the mechanics into Rats’ usual behaviours. This research is really important as I want to accurately portray the experiences and nature of a rat accurately. I want to make 5 rat behaviour mechanics, and I will go into their relevance to the Rat player character. . . . Jump Rats…
Game Reviews
A compilation of Games reviewed for this project that is relevant to the desired user experience of Oh, Rats! Colour-coded inspirations for my game: Webfishing Main Inspiration for my game: Graphics / Multiplayer Webfishing is a “multiplayer chatroom-focused fishing game” (as described by its developer) where the goal is to fish and make friends! I…