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Category: Weekly Summaries

Weekly Summaries for Semester 2..

Week 12 – Final Reflections!

Posted on May 12, 2025

Final Reflections With the final week looming over us, I want to reflect on my journey with Kinetic Panic!. My main role was meant to be the character artist, a role which encompasses 2D and 3d art, which I feel that I have been decent at doing. I feel that I’ve been really strong at…

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Week 10/11 – Final Playtest 🎮

Posted on May 11, 2025

Week 10 was spent correcting and preparing for week 11’s play test. My main task that week was creating the Narrative / Visual Novel in Inky. You can find this here. For our vertical slice, which you can see what we aspired for in Week 1, we didn’t end up implementing everything. The work wasn’t…

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Week 9 – Kinetic Panic Playtest & feedback

Posted on April 1, 2025

Thursday was our 2nd playtest! The KP! team and I added some features like music, a skybox and a better map. First Playtester Second Playtester Third Playtester Fourth Playtester Adi – Fifth Playtester Rosie – Sixth Playtester Seventh Playtester Anna – Eighth Playtester What I learned from this Playtest

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Week 8 – Testing in Games Development / Crit

Posted on March 17, 2025

Monday We had a guest lecture from Georgia Mae Ayling, a QA analyst who has worked at EA and Rocksteady Games. She had a lot of insight into how QA works within the industry. QA = Quality assurance, which is the maintenance of a desired level of quality in a service or product. In the…

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Week 7 – Feedback, Feedback, Feedback!

Posted on March 10, 2025

Here is some of the feedback I received from Sophie and Vanissa while they looked at the current state of my site: Self-reflection: From this feedback, I do intend to include sketches and more 2D sprite work for the game, as well as my music for the level and my contribution to the group (which…

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Week 6 – VR + Game Design Philosophy

Posted on March 3, 2025

Monday On Monday, we had a really interesting talk from Louis Torres Tailfer, a former Unity journalist and current Unity Engineer. During the talk, he introduced us to the games that he’s helped create including… One published indie title– Zellige: The Tilemaker of Granada Two published studio titles– Peaky Blinders: The King’s Ransom– Infinite Inside…

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Week 5 – Playtesting & Improving your Game. . .

Posted on March 3, 2025

Thursday Playtest I helped write down some of the playtesters’ feedback for our playtest on Thursday. Our first set was a group of 3, and here is their feedback based on their gameplay experience. — Playtest 1 Liked Crit Second Playtest Crit Third Playtest Crit What I learnt from this playtest. . . Some of…

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Week 4 – User Testing & Accessibility!

Posted on February 22, 2025

Monday On Monday, we zoned into Games User Research, an area of academia where Game designers study player psychology, predictable actions, and player data. To apply this directly, we looked at a game called Harvest 101. We are also focusing on testing our games in preparation for Week 5’s first official playtest and making the…

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Week 3 – Teamwork. . .

Posted on February 13, 2025

Monday This week was the start of teamwork week! By week 3, we are supposed to be focusing on recognising our strengths and weaknesses within our groups as we’ve had a few weeks to settle into our group. I’ll answer the questions posed above down here: Thursday On Thursday, we had a debriefing session with…

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Week 2 – Project Management!

Posted on February 3, 2025

Monday This week, I’ll be looking at creating drawings of the other angles of the character, Eta, and possibly looking into creating the assets. We had a guest lecture in the morning covering game production and management from Paul MacGillivray. He covered the role of a producer, determining the scale of the project and how…

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