Thursday was our 2nd playtest! The KP! team and I added some features like music, a skybox and a better map. First Playtester Second Playtester Third Playtester Fourth Playtester Adi – Fifth Playtester Rosie – Sixth Playtester Seventh Playtester Anna – Eighth Playtester What I learned from this Playtest
Category: Weekly Summaries
Weekly Summaries for Semester 2..
Week 8 – Testing in Games Development / Crit
Monday We had a guest lecture from Georgia Mae Ayling, a QA analyst who has worked at EA and Rocksteady Games. She had a lot of insight into how QA works within the industry. QA = Quality assurance, which is the maintenance of a desired level of quality in a service or product. In the…
Week 7 – Feedback, Feedback, Feedback!
Here is some of the feedback I received from Sophie and Vanissa while they looked at the current state of my site: Self-reflection: From this feedback, I do intend to include sketches and more 2D sprite work for the game, as well as my music for the level and my contribution to the group (which…
Week 6 – VR + Game Design Philosophy
Monday On Monday, we had a really interesting talk from Louis Torres Tailfer, a former Unity journalist and current Unity Engineer. During the talk, he introduced us to the games that he’s helped create including… One published indie title– Zellige: The Tilemaker of Granada Two published studio titles– Peaky Blinders: The King’s Ransom– Infinite Inside…
Week 5 – Playtesting & Improving your Game. . .
Thursday Playtest I helped write down some of the playtesters’ feedback for our playtest on Thursday. Our first set was a group of 3, and here is their feedback based on their gameplay experience. — Playtest 1 Liked Crit Second Playtest Crit Third Playtest Crit What I learnt from this playtest. . . Some of…
Week 4 – User Testing & Accessibility!
Monday On Monday, we zoned into Games User Research, an area of academia where Game designers study player psychology, predictable actions, and player data. To apply this directly, we looked at a game called Harvest 101. We are also focusing on testing our games in preparation for Week 5’s first official playtest and making the…
Week 3 – Teamwork. . .
Monday This week was the start of teamwork week! By week 3, we are supposed to be focusing on recognising our strengths and weaknesses within our groups as we’ve had a few weeks to settle into our group. I’ll answer the questions posed above down here: Thursday On Thursday, we had a debriefing session with…
Week 2 – Project Management!
Monday This week, I’ll be looking at creating drawings of the other angles of the character, Eta, and possibly looking into creating the assets. We had a guest lecture in the morning covering game production and management from Paul MacGillivray. He covered the role of a producer, determining the scale of the project and how…
Week 1 – Brainstorming. . . (again!)
Monday Sophie, our in-house designer, lead this session and had a lot of useful, and harsh (but necessary), advice for the game planning and delegation. I started with this simple iteration of the task management, but she said it wasn’t detailed enough, which now looking back in hindsight, I agree with. Therefore the first iteration…