I made a human NPC model consisting of shoes and legs to show roughly how it would look in the game. The boots are based on the ones below that I found online. 2. I then cleaned up the mesh a bit, adding some edge loops to smooth it out and making the boot wider…
Category: Character Art & 3D Modelling
Rat Blender Model
Blender models are probably one of the hardest parts of putting a design together. In this post, you’ll see my struggles and triumphs in creating a rat model for the first time. Conveniently, I have a Rat Plushie, which I will also be using as inspiration for my model. I knew this thing would come…
Character Concept Art & Profiles
Art Programs used: Paint Tool Sai, Photoshop ^ Photoshop brush used: Kyle’s impressionist brushes – Thick ‘n Thin. This pack gives a very clean, cartoonist style to brushes and is perfect for making the neat linear I wanted for the humans. ^ Paint Tool Sai brush used: Default Crayon. I love using this brush for…
Art Direction (feat. Miro)
To establish the art direction of my game, I’ve started using Miro, a tool to organise references all in one place! This was my first time using this tool and I think it was really helpful in this project. You’ll see me using this tool for other parts of my project as well. Rat Design…