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Esi Amoah

Category: Ideation and Development

Using both my research and weekly summaries, these are more strongly developed ideas that will be refined for the GDD.

Town Map & Exploration

Posted on January 3, 2025

Due to an inability to envision a Map (and envision things in general, thank you aphantasia), I’ve sketched what the town map would look like vaguely on top of an already existing town map. You might see that this is similar to many RPG games with the symbols meaning different things like friends/foes/neutral or important…

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Human NPC Model

Posted on December 18, 2024

I made a human NPC model consisting of shoes and legs to show roughly how it would look in the game. The boots are based on the ones below that I found online. 2. I then cleaned up the mesh a bit, adding some edge loops to smooth it out and making the boot wider…

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Logo Design

Posted on December 9, 2024

The Logo for my game will help it form a strong coherent visual identity. Since the style of my game is one of its selling points, I wanted to take inspiration first from other Game logos and visual artists using Pinterest as a tool to gather sources. These are my inspo pictures: For the project,…

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UI Mockup, Ideas & Inspirations

Posted on December 4, 2024

These are some sketched UI concepts that I drew in my sketchbook. UI Inspiration: Fall Guys I really love Fall Guys’ UI. It’s super colourful, pops out at you and generally feels like it’s trying to get the player excited for its fast-paced action. This is something I’d like to see in Oh, Rats! as…

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Environment Moodboard & Town Name

Posted on December 4, 2024

At first, I was going to make this set in a generic American World™ like most games are set or localised in. When I had another thought (as I got back home), I thought it would be way more fun to base games on areas that aren’t as explored yet. Most games are set in…

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Rat Blender Model

Posted on November 21, 2024

Blender models are probably one of the hardest parts of putting a design together. In this post, you’ll see my struggles and triumphs in creating a rat model for the first time. Conveniently, I have a Rat Plushie, which I will also be using as inspiration for my model. I knew this thing would come…

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Character Concept Art & Profiles

Posted on November 10, 2024

Art Programs used: Paint Tool Sai, Photoshop ^ Photoshop brush used: Kyle’s impressionist brushes – Thick ‘n Thin. This pack gives a very clean, cartoonist style to brushes and is perfect for making the neat linear I wanted for the humans. ^ Paint Tool Sai brush used: Default Crayon. I love using this brush for…

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Inital Ideas

Posted on October 19, 2024

Game Overview My 2023 overview of the game has points that are still true to my intended vision of the game. This is a good summary to my game and I will expand on my ideas that I’ve added since then! Old 2023 Mood board As I’ve said before, this idea isn’t new. I have…

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Art Direction (feat. Miro)

Posted on October 19, 2024

To establish the art direction of my game, I’ve started using Miro, a tool to organise references all in one place! This was my first time using this tool and I think it was really helpful in this project. You’ll see me using this tool for other parts of my project as well. Rat Design…

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