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Esi Amoah

Category: GDD

My Finalised GDD pitch.

One-Page GDD

Posted on January 12, 2025

As a Rat, life is tough. You are constantly under threat from cats, foxes and birds. One day, you decide you’ve had enough. You’re going to try to invade a human house. You’ve heard legends of rats finding warmth and comfort in human homes and you have nothing to lose. Setting off from your burrow,…

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Levels

Posted on January 9, 2025

As I said before, I have 5 total levels planned. I want to explore the dynamics between different types of humans and their relationships and show how these interact with your Rat player character. These are all WIP but I’ve completed one of the households with the first level characters. If you are unfamiliar with…

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Story & Narrative

Posted on December 5, 2024

Setting: Late 2010s Contemporary Greater London (Suburbs) You play as a rat. Your daily life consists of struggle: evading enemies and finding a single crumb of leftover human food just barely got you by. One day, while scrapping food, you have an epiphany. If you can sneak into a human’s house and stay there without…

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Platform Specs & Control Mapping

Posted on December 5, 2024

PC Minimum Recommended Console info Nintendo Switch Control Mapping PC *For touchpad: Left-click to Skip Dialogue/Attack, Pinch and expand to Zoom, and Right-click to pan around. Controller: PS5/XBOX Nintendo Switch Other notes

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Marketing & Promo Material

Posted on December 2, 2024

Target audience I think my main target audience would be PEGI 12+ or 12-25. Players from titles like It Takes Two, Fall Guys, Splatoon 3, Hi-fi Rush and The Sims 4 will also enjoy this game. The main attraction from this audience would be the funky nostalgic graphics, exploration and exciting battles/encounters. I think the…

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Mechanics

Posted on December 1, 2024

For each mechanic, I would like to break down its game loop to show what process the player will be doing: Height Comparison Height Comparison between Rats and a 5’6″ human. A human would be large compared to the Rats, only about 3″ tall. I made a height comparison to show the scale at which…

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Sound & Music Bible

Posted on December 1, 2024

I experimented with Beepbox, a platform I’ve been using for 5 years on and off to make sounds and music excerpts that could fit into the game. I test song ideas with this program and even make full songs using various synthetic instruments and presets available. My favourites are the Harp and Chip/Square Wave. While…

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Art Bible

Posted on December 1, 2024

As stated in my Art Direction post, I’ve decided to go with a low-poly pixel art style inspired by artists Keven and Priichu’s art styles. For my concept art, the style is sketches and renderings (my preferred style), so you’ll see a mix of those in my art style. Art Programs used: Paint Tool Sai,…

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Game Pillars

Posted on December 1, 2024
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Major and Minor Foci

Posted on December 1, 2024

Major: Narrative Design Minor: Mechanics I want my main focus to be on Narrative Design, as I have an idea of how the story will happen. I want the player to be able to follow along as your character becomes resilient to everything that happens in the story and evolves as a character. I chose…

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