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Esi Amoah

Y2: Semester 2

  • Home
  • Weekly Summaries
    • Week 1 – Brainstorming. . . (again!)
    • Week 2 – Project Management!
    • Week 3 – Teamwork. . .
    • Week 4 – User Testing & Accessibility!
    • Week 5 – Playtesting & Improving your Game. . .
    • Week 6 – VR + Game Design Philosophy
    • Week 7 – Feedback, Feedback, Feedback!
    • Week 8 – Testing in Games Development / Crit
    • Week 9 – Kinetic Panic Playtest & feedback
    • Week 10/11 – Final Playtest 🎮
    • Week 12 – Final Reflections!
  • ResearchSemester 2 research.
    • Choice Research
    • Role of a Character Artist
    • The Influences of KP
    • Game Reviews
  • 3D Modelling
  • Character & Concept ArtCharacter Art for Semester 2.
  • Unity Prototyping
  • Music
  • Bibliography

Hello, and welcome to my development blog for Kinetic Panic!

This idea was created by my classmate, Parker.

My role is the Character artist. This means my main tasks are 2D art and 3D modelling. However, consider me a Jack of All Trades™️ as I will also dabble in Music and Narrative writing for this project. I’m excited to see where this leads me, so stay tuned!

Want to see the team’s shared work/progress on the game? Click here!


Brief

‘You will take forward one of the Game Design Documents (GDD) from the previous module into production. You will choose and pitch for a specific industry role within the production of a “Vertical Slice” from said GDD and, during the semester, work within a team, to realise its development.

  1. You will take an in-depth approach to understanding and translating a GDD into production and utilise methods to realise in-depth research and professional teamwork methodologies, to create the related assets dependent on your role within the team.
  2. Weekly Sprints will take place to inform team progress.
  3. The teams for each “Vertical Slice” will be set up in the form of a small indie game operation, working under the roles of Chief Technical Officer (CTO) and Chief Operating Officer (COO), which will be allocated by staff on the programme.
  4. Your own role will determine the specific nature of your work, be that translating mechanic ideas into code, or concept art into working 2d or 3d game assets.
  5. The work from this module will form a public-facing pop-up arcade event at which each team will showcase their projects.’

Summary of the Blog:

  • Weekly Summaries: These are tasks I’ve completed in class each week. They help me to understand what I need to do
  • Research: These help me formulate what I want to achieve in the game and inspirations relating to Kinetic Panic!
  • 3D Modelling: A compilation / the trials and tribulations of making models in Blender.
  • Character & Concept Art: Any art of characters, including concept art and turnarounds.
  • Unity Prototyping: How my assets are implemented into the game.
  • Music: My process of making the music for the game.
  • Bibliography: Any citations of media that I’ve quoted.

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