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Esi Amoah

Week 9 – Kinetic Panic Playtest & feedback

Posted on April 1, 2025

Thursday was our 2nd playtest! The KP! team and I added some features like music, a skybox and a better map.

First Playtester

  • The game doesn’t seem intuitive to the player
    • Lots of direction is needed for them to get to places
  • Camera shifting bug
  • Make the gap above the truck either more prominent or close it

Second Playtester

  • The camera needs work
  • Players are confused about how long the gravity takes
  • The game has a good core mechanic

Third Playtester

  • A room with a bunch of random things to test the gravity and abilities
  • A car moving diagonally
  • Likes the aesthetics
  • Movement is quite satisfying, camera a bit weird
  • Would like to move the camera upwards

Fourth Playtester

  • Camera janky
  • The game is fun, movement is okay

Adi – Fifth Playtester

  • The concept is nice
  • Never seen it before
  • Especially if you haven’t

Rosie – Sixth Playtester

  • Like the art style
  • Gameplay is fu,n but she didn’t really like how you have to manually slide the gravity thing

Seventh Playtester

  • Confused about the controls
  • A little tutorial would help a lot
  • Extra stuff like putting the football in the goal and trying to fire myself into the basketball hoop
  • Like the level, once you understand it, it’s easy to play
  • The little character is cute

Anna – Eighth Playtester

  • Don’t like the way playing Eta feels
  • The camera is the worse part, the fact that can’t look up sucks
  • Jumping feels weird, Eta feels heavy
  • Eta is hollow on the inside
  • Level design is confusing, I didn’t know what was happening
  • The way to activate abilities wasn’t intuitive
  • Better if you activate the ability through a crosshair/arrow, the object would have an outline around it to show its affected area
  • Skyline is really nice
  • Buildings at the bottom of the map are unnecessary

What I learned from this Playtest

  • Camera movement needs to be fixed, it’s the main concern for everyone
  • Fix Eta’s hollowness by extruding the inside
  • People love the concept and the environment, and the character
  • People need a tutorial or guidance to be able to navigate the level
  • The level design needs to be refined as the players kept getting frustrated by falling off from the platforms

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