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Esi Amoah

Week 5 – Playtesting & Improving your Game. . .

Posted on March 3, 2025

Thursday Playtest

I helped write down some of the playtesters’ feedback for our playtest on Thursday. Our first set was a group of 3, and here is their feedback based on their gameplay experience.

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Playtest 1

Liked

  • They found the character cute
  • Liked the level of structure

Crit

  • The view, the car is too close to the wall
    • Maybe put the car in the middle
  • The scroll is confusing, remove the white scope area
    • Bubble as a scroll instead of a white area
  • Navigation of the level is difficult
  • Checkpoint in level

Second Playtest

Crit

  • Move UI
  • Easier level design
  • Mechanics should be easier to understand (Bubble range instead of white range)
  • Camera sensitivity is too high
  • Puzzles are fun but too hard

Third Playtest

Crit

  • The camera is jumpy/ way too close
  • Quite difficult at first, needs a tutorial
  • Works better on a computer vs a laptop
  • The first level should be a “baby level” (introductory level)
  • Change to ability interface
  • Needs more momentum than stopping and thinking
  • The character should move like a car, speed should accelerate after a while.

What I learnt from this playtest. . .

Some of the feedback was repeated which means that’s a task that we need to try and fix by the next playtests. Some of these include:

  • Camera panning needs to be fixed
  • Tutorial
  • Change scope for ability activation (How the ability is visualised)
  • Make the puzzles easier for the first-level
  • Add checkpoints

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