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Esi Amoah

Week 10 – Pitching GDDs

Posted on December 9, 2024

How to pitch a GDD…

The way you pitch your GDD is very important for how your game is perceived. A good pitch involves a clear overview, as well as sections of your GDD that show the intended vision of your game.

Typical sections of a GDD

  • Overview
  • Gameplay
  • Story
  • Art
  • Mechanics
  • Levels
  • Sound
  • Platform Specs & Control Mapping
  • Market

Thursday Presentations. . .

On Thursday, we did mini-presentations of our games. I presented the blog in its current state. Just from presenting, I realised a few of the plot holes in the game that I still haven’t figured out.

A few questions I received:

  • What is the motivation to stay/move along houses?
  • What type of UI would the game have and how would the mechanics be represented?

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