To establish the art direction of my game, I’ve started using Miro, a tool to organise references all in one place! This was my first time using this tool and I think it was really helpful in this project. You’ll see me using this tool for other parts of my project as well.
Rat Design Inspiration

Human NPCs Design Inspiration
- It is the same as Level Design but with shadows covering the face, symbolises the scale of humans compared to you
- Will only see their shoes

Level Human Design inspo
- Has shadows covering the face, but are uncovered after the cutscene

1 thought on “Art Direction (feat. Miro)”