Similar to the visuals of a game audio actually has a lot to o with world building and inducing a certain environment or emotion. Audio alone can change the entire tone of a game, if not planned properly it can throw off the whole entire environment. The goal of sound design is to make an…
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Week Seven – Feedback
During week seven we were requested to come in and discuss our game concepts so far with vanessa. In complete transparency i was unable to attend this meeting, meaning that i don’t have much to discuss in terms of feedback. But the following week I contacted some of my piers and requested feedback from them….
Week Six – Gameplay
Game loops are a repeatable series of actions that the player can take. They makeup the base of the players game experience, hence they are an important game mechanic. These gameplay loops can be something simple such as walking side to side, they are simply a repeated action that your player must take to engage…
Week Five – Narrative
Narrative is often what drives the story. An interesting narrative is crucial to any story based game. Narrative doesn’t always have to be verbally or explained or written out for the player, but rather it can be told through the environment and the way characters or objects may react. Sometimes by leaving the narrative up…
Week Four – Character Design
Characters are vital to the development of a game. They create an added sense of depth and sometimes give the player a reason to be interested in the game. through design, interactions, story and simply personality they often times complete the game. More often then not the player is also a character, even if they…
Week Three – Concept Art
What is concept art? Concept art is a big component to almost any GDD, it is the first visual refence for your game environment and characters. Concept art is a way of visualising a game and exploring the overall visuals before committing to that look, it is a way to develop and explore. Concept art…
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