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Camilla Morrissey
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      • Week One – What Is A GDD
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      • Week Seven – Feedback
      • Week Eight – Audio
      • Referencing
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  • Kinetic Panic
    • Development
      • Understanding My role
      • Designing The UI elements
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    • Weekly Log
      • Week one
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      • Week six
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      • Week eight
      • Week Nine
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Camilla Morrissey

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Play Test feedback

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The main takeaways from our first round of playtesting are pretty straightforward. We need to do a better job at introducing the players to the Gameworld, especially at the start of the game. Th early levels should be easier to navigate and be more intuitive so that newer players can better get used to the…

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Reflection and Frustrations

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Overall I am very pleased with the final outcome of our game. It is something I’m sure everyone within my group is proud of and should take pride in. Everything came together as one big cohesive, enjoyable and visually compelling finalised vertical slice of a game. At first, taking on a role that was more…

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Week Nine

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This week was yet again another round of playtesting for Kinetic Panic. These playtests are important as they provide us the opportunity to get valuable feedback from potential players of our game whilst the game itself is still in development. This allows us to identify areas of improvement and make necessary changes based on what…

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Week eight

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This week we attended a guest lecture delivered by Georgia Mae Ayling, focusing on the role of quality assurance ( QA ) within a games development stages. A QA’s primary role is to ensure the overall quality of a game. This role involves identifying bus, inconsistencies and performance issues within a games development stages. QA…

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Week seven

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Admittedly the start of this project has had several different challenges for me. Learning entirely new concepts of games development alongside dealing will absences due to illness has certainly impacted certain aspects of my work. Despite this one thing I am very pleased to make a note of is the improvement within my own personal…

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Kinetic Panic GDD

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Considering that for this project me and my team are focusing on developing our classmate’s game ‘kinetic panic’ into a functional vertical slice, its is important for me to develop a thorough understanding of the original design and mechanical intentions within the games design document. Having a better insight into Parker’s vision for the game…

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Week six

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This week we had a guest lecture conducted by Lous Torres Tailfer, he spoke about art and programming and how to two can be very closely intertwined. He is a unity engineer with three years of professional experience within the games industry. his published titles include His responsibilities as a unity engineer were things such…

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Week five

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This week was the first playtest for our games! Once again I was unfortunately unable to attend these sessions due to having yet another doctors and hospital appointment ( yay -_- ). Despite this my group was kind enough to communicate the information and feedback from the playtest to me. So what is the main…

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Week Four

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To me, games user research is very similar to the process of conducting primary research for your game and they even overlap on some levels. But games user research can provide a more structured and meaningful way of conducting this. By implementing the consideration of player psychology and predicting a players actions it seems to…

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Week Three

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This week we focused more into teamwork, trying to better understand our collaborative strengths and weaknesses. Ironically I was not able to come in during this week as I’ve been dealing with personal medical issues and had to go the doctor, luckily for me my team communicated well through discord and we were able to…

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Recent Posts

  • Play Test feedback
  • Reflection and Frustrations
  • Week Nine
  • Week eight
  • Week seven

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