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Camilla Morrissey
Flash Before My Eyes
Development
Generating Ideas
Character Design
Environment design
Narrative Development
Player Experience
Research
GDD’s
Art Style
Evoking An Emotional Response
What makes a game popular?
Dementia And Considerations
GDD
Game Overview
Major and Minor focus
Game pillars
Art Bible
Narrative
Gameplay
Market
Weekly Lectures + Updates
Week One – What Is A GDD
Week Two – World Building
Week Three – Concept Art
Week Four – Character Design
Week Five – Narrative
Week Six – Gameplay
Week Seven – Feedback
Week Eight – Audio
Referencing
Bibliography
Home
About Me
Kinetic Panic
Development
Understanding My role
Designing The UI elements
Breaking down the mechanics
Implementing the Ui
Research
Kinetic Panic GDD
Mechanic Design Examples
Mechanic Design In Industry
UI Design Examples
UI Design In Industry
Play Test feedback
Weekly Log
Week one
Week Two
Week Three
Week Four
Week five
Week six
Week seven
Week eight
Week Nine
Bibliography
Reflection and Frustrations
Camilla Morrissey
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