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Camilla Morrissey
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Camilla Morrissey

Bibliography

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  • David Tan Hao Ming. (2021). UI and UX Design in Video Games. [Online]. Medium. Last Updated: june 8th. Available at: https://davidtanhaoming.medium.com/ui-and-ux-design-plays-an-important-role-in-video-games-e03f557b3 [Accessed 30 march 2025].
  • Dave Russell. (2011). Video game user interface design: Diegesis theory. [Online]. Dev.Mag. Last Updated: 2nd Feb. Available at: http://devmag.org.za/2011/02/02/video-game-user-interface-design-diegesis-theory/ [Accessed 30 march 2025].
  • Stanislav Stankovic Stanislav Stankovic Follow Stanislav Stankovic 825 followers. (2024). Game Mechanics — Space in Games. [Online]. Medium. Last Updated: 1st Nov. Available at: https://stanislav-stankovic.medium.com/game-mechanics-space-in-games-0e1aca25f5a7 [Accessed 30 march 2025].
  • Naughty Dog LLC, Iron Galaxy Studios. (2013). The Last of Us™. [Online]. Steam. Last Updated: 14th June. Available at: https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/ [Accessed 2 april 2025].
  • ConcernedApe. (2016). Stardew Valley. [Online]. Steam. Last Updated: 26 Feb. Available at: https://store.steampowered.com/app/413150/Stardew_Valley/ [Accessed 2 april 2025].
  • ATLUS, SEGA. (2016). Persona 5 Royal. [Online]. Steam. Last Updated: 15th september. Available at: https://store.steampowered.com/app/1687950/Persona_5_Royal/ [Accessed 2 april 2025].
  • Alexander Brazie. (N/A). Video Game Mechanics: A Beginner’s Guide (with Examples). [Online]. Game Design Skills. Available at: https://gamedesignskills.com/game-design/video-game-mechanics/ [Accessed 2 april 2025].
  • Miguel Sicart. (2008). Defining Game Mechanics. [Online]. Game Studies. Last Updated: dec. Available at: https://gamestudies.org/0802/articles/sicart#:~:text=Within%20the%20general%20research%20tradition,a [Accessed 2 april 2025].
  • Carlo Fabricatore. (2007). Gameplay and game mechanics design: a key to quality in videogames. [Online]. ResearchGate. Last Updated: oct. Available at: https://www.researchgate.net/publication/236168267_Gameplay_and_game_mechanics_design_a_key_to_quali [Accessed 2 april 2025].
  • Amanda Barwick. (2014). Portal 2: A Critical Analysis of Game Design. [Online]. aperture. Available at: https://aperture.byu.edu/?p=288#:~:text=The%20base%20principle%20of%20the,wall%2C%20to%20one%20memor [Accessed 2 april 2025].
  • Coldwood Interactive, Electronic Arts. (2018). Unravel Two. [Online]. Steam. Last Updated: 9th Jun. Available at: https://store.steampowered.com/app/1225570/Unravel_Two/ [Accessed 2 april 2025].
  • Whistling Woods International. (2024). The Ultimate Beginner’s Guide to Game Mechanics. [Online]. Whistling Woods International. Last Updated: 28th Oct. Available at: https://www.whistlingwoods.net/the-ultimate-beginners-guide-to-game-mechanics/#:~:text=Strategy%20me [Accessed 28 march 2025].

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