Lat week I was given my role and the game that I would be working on for this project. and this week me and my team layed out the different task we would each be completing for our game. My primary focus’s for this project is going to be designing and creating the user interface…
Month: May 2025
Week one
For this semester we have to build a vertical slice for one of our classmates’ games working together as a team. A vertical slice is a fully playable and functional section of a game. Similar to a demo but more refined in nature. Typically consisting of about one or two levels of the overall gameplay….
Implementing the Ui
Before this project, coding and creating user interfaces in unity was an entirely new experience for me. One of the ways I found to be most effective in learning was instructional videos on youtube. As someone who personally finds it hard to grasp more complex instructional information through text alone, having these visual step by…
Mechanic Design In Industry
Mechanical design in video games involves many different aspects of the gameplay, such as movement, combat and progression. Each section within a game will have many different mechanics holding it together into a fully functioning system. Since mechanics determine what is possible for the player to do it is the foundation for gameplay. So what…
UI Design In Industry
User interface is used in many different industry’s not just within the games industry. It is a tool for users to be able to navigate a form of digital media, it is used in websites, programs and most relevantly games design. But what makes UI designs in games different from typical UI designs. Narrative can…
Mechanic Design Examples
Video game mechanics define the way in which players interact with a game, they are the underlying systems of gameplay. they consist of rules, gameplay and interactive elements that the player has to navigate directly effecting the gameplay. No matter a games complexity gameplay mechanics are something that will always be involved in the creation…
Breaking down the mechanics
Parker included a variety of basic core mechanics for the game throughout his GDD. Most of these are based around the concept of physics or lack there of. The player character has different abilities that they can charge throughout the game. In his GDD Parker established that these abilities should be charged up through the…
UI Design Examples
There are many different ways to approach designing a menu screen, it should be influenced by the aesthetic and tone of your Gameworld. Objectively a menu can be well designed whilst still being considered bad design; why? When the UI does not align with the game neither in tone or aesthetic it can oftentimes feel…
Designing The UI elements
As the UI designer it is my role to ensure that the user interface integrates into the Gameworld. It is important to maintain the aesthetic of the Gameworld so that it is coherent throughout the rest of the game whilst also creating an experience that is easy to navigate and user friendly. Achieving this can…