This week we had a guest lecture conducted by Lous Torres Tailfer, he spoke about art and programming and how to two can be very closely intertwined. He is a unity engineer with three years of professional experience within the games industry.
his published titles include
- Zellige: The Tilemaker of Granada ( Indie title )
- Peaky Blinders: The King’s Ransom ( studio title )
- Infinite Inside ( studio title )
His responsibilities as a unity engineer were things such as bug fixes, background development, and feature development.

When programming within an artform such as a videogame, it is important to start smaller so you can maintain a steady manageable pace. Think about your mindset, enjoy your the process of your work and take pride in the finished product. Inspiration can and should come from anywhere, even when it may not seem logical to others. If something inspires you, you should utilise that its a valuable tool and makes the process more creative and fun.
This week i began to refine and finalise the concepts for the various gameplay mechanics within the game. My aim for this was to build upon Parkers original games design document whilst keepings its fundamental vision. Focusing mainly on the concept and way in which the power ups can work as well as the character abilities.