Skip to content
Menu
Camilla Morrissey
  • Flash Before My Eyes
    • Development
      • Generating Ideas
      • Character Design
      • Environment design
      • Narrative Development
      • Player Experience
    • Research
      • GDD’s
      • Art Style
      • Evoking An Emotional Response
      • What makes a game popular?
      • Dementia And Considerations
    • GDD
      • Game Overview
      • Major and Minor focus
      • Game pillars
      • Art Bible
      • Narrative
      • Gameplay
      • Market
    • Weekly Lectures + Updates
      • Week One – What Is A GDD
      • Week Two – World Building
      • Week Three – Concept Art
      • Week Four – Character Design
      • Week Five – Narrative
      • Week Six – Gameplay
      • Week Seven – Feedback
      • Week Eight – Audio
      • Referencing
        • Bibliography
  • Home
    • About Me
  • Kinetic Panic
    • Development
      • Understanding My role
      • Designing The UI elements
      • Breaking down the mechanics
      • Implementing the Ui
    • Research
      • Kinetic Panic GDD
      • Mechanic Design Examples
      • Mechanic Design In Industry
      • UI Design Examples
      • UI Design In Industry
      • Play Test feedback
    • Weekly Log
      • Week one
      • Week Two
      • Week Three
      • Week Four
      • Week five
      • Week six
      • Week seven
      • Week eight
      • Week Nine
    • Bibliography
    • Reflection and Frustrations
Camilla Morrissey

Reflection and Frustrations

Posted on

Overall I am very pleased with the final outcome of our game. It is something I’m sure everyone within my group is proud of and should take pride in. Everything came together as one big cohesive, enjoyable and visually compelling finalised vertical slice of a game.

At first, taking on a role that was more focused on coding felt quite overwhelming. It was a big shift for me, but I feel like I managed to learn and complete everything to the best of my ability, even with the challenges that came from not being able to communicate regularly with my team. Looking back, I now realise that the lack of communication later in the project was mostly on my end. Not being able to attend most sessions and speak with my teammates in person really affected the overall process and making it more difficult.

One major issue we ran into was confusion around who was responsible for creating the UI and mechanics. Although we had a clear plan from the beginning, things still got mixed up. Some of my work was completely overlooked or taken over rather rapidly In terms of building the UI in game, even after I’d shared updates and explained that I was creating the menu and learning how to code so it might take a couple of weeks, only to see days later someone else had implemented their rendition into the project. It felt disheartening, especially after communicating that I was actively working on these aspects though our discord. I am happy that i still managed to implement a large majority of the design work i had done and that my initial mechanical tweaks were considered within the gameplay. Honestly just frustrated with how it felt as though even though I had learnt how to and made my own code especially in regards to the menu, title screen and smaller UI elements, a large portion of that would not end up in our game.

Honestly, this project has had its fair share of ups and downs. At the start of this project as with any I created a risk analysis, but I never expected to be dealing with so many doctors and hospital appointments. It’s not something I usually talk about in my work, but it ended up having a real impact physically, mentally, and in terms of how much I could contribute in person, especially toward the middle and end of the project. While it’s been tough, I think it’s important to reflect on how these unexpected challenges affected my workflow, and what I can learn from that moving forward.

Despite all of this I am so pleased with the final outcome of our game, and everybody worked well together. I just wish we managed to have more frequent discussions of what is being done within our discord to avoid confusions such as the ones I had very frequently experienced during the development of the game.

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Recent Posts

  • Play Test feedback
  • Reflection and Frustrations
  • Week Nine
  • Week eight
  • Week seven

Recent Comments

  1. A WordPress Commenter on Hello world!

Archives

  • May 2025
  • January 2025
  • September 2024

Categories

  • Uncategorized
  • Weekly Lectures + Updates
©2025 Camilla Morrissey | WordPress Theme: EcoCoded