Month: January 2025
Art Style
Fran bow: Art styles are one of the main factors of any game, they are often the players first impression of a game and what sets the tone. A well developed and thought out game that isn’t as visually appealing unfortunately is less likely to succeed as opposed to other options. The games market is…
Player Experience
The players experience is arguably the entire out come for a game, and since so many different areas impact the users experience i should consider, explore how i can make my game more user friendly. First i have to establish my target market and then take that into consideration when planning it out; since my…
Narrative Development
Since one of the key factors of my game is it being a story based game, the narrative is vital to the player experience. I am going to come up with a few potential narratives and then build upon one until the concept is something marketable and satisfactory. generating narrative ideas: How do i get…
Environment design
Since the majority of my game is going to be set in the early two thousands i want the environmental design to represent and show that. With my Gameworld being set inside a childhood home it has to perfectly depict that through visuals. I want my Gameworld to be filled with childlike wonder and a…
Generating Ideas
The first thing i need to consider is what my game could potentially be. I need to consider the theme, environment and design if i want to begin. All i know so far is that i want my game to elicit some kind of emotional response from the player, focusing on the narrative and storytelling…
Character Design
Before i start on my character design it is important to explore different potential visuals and styles I may want to include since I don’t yet have a clear direction in terms of the games art style or even the main characters design. I’ve collected a series of images i feel as though fit the…
Evoking An Emotional Response
Considering i want my game to make the player have a strong emotional response both positively and negatively i felt as though the first course of action would be the to analyse and understand what makes a player have this kind of reaction to a piece of media. There are many games that have a…
GDD’s
Since the outcome of this project is going to be my own GDD it only makes sense that this is something that i need to understand further. I am going to look into existing Games Design Documents and analyse what makes them so effective. But first i have to properly understand what a GDD is….
Week Eight – Audio
Similar to the visuals of a game audio actually has a lot to o with world building and inducing a certain environment or emotion. Audio alone can change the entire tone of a game, if not planned properly it can throw off the whole entire environment. The goal of sound design is to make an…