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Camilla Morrissey
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Camilla Morrissey

Month: January 2025

Art Style:

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Art Style

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Fran bow: Art styles are one of the main factors of any game, they are often the players first impression of a game and what sets the tone. A well developed and thought out game that isn’t as visually appealing unfortunately is less likely to succeed as opposed to other options. The games market is…

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Player Experience

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The players experience is arguably the entire out come for a game, and since so many different areas impact the users experience i should consider, explore how i can make my game more user friendly. First i have to establish my target market and then take that into consideration when planning it out; since my…

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Narrative Development

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Since one of the key factors of my game is it being a story based game, the narrative is vital to the player experience. I am going to come up with a few potential narratives and then build upon one until the concept is something marketable and satisfactory. generating narrative ideas: How do i get…

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Environment design

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Since the majority of my game is going to be set in the early two thousands i want the environmental design to represent and show that. With my Gameworld being set inside a childhood home it has to perfectly depict that through visuals. I want my Gameworld to be filled with childlike wonder and a…

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Generating Ideas

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The first thing i need to consider is what my game could potentially be. I need to consider the theme, environment and design if i want to begin. All i know so far is that i want my game to elicit some kind of emotional response from the player, focusing on the narrative and storytelling…

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Character Design

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Before i start on my character design it is important to explore different potential visuals and styles I may want to include since I don’t yet have a clear direction in terms of the games art style or even the main characters design. I’ve collected a series of images i feel as though fit the…

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Evoking An Emotional Response

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Considering i want my game to make the player have a strong emotional response both positively and negatively i felt as though the first course of action would be the to analyse and understand what makes a player have this kind of reaction to a piece of media. There are many games that have a…

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GDD’s

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Since the outcome of this project is going to be my own GDD it only makes sense that this is something that i need to understand further. I am going to look into existing Games Design Documents and analyse what makes them so effective. But first i have to properly understand what a GDD is….

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Week Eight – Audio

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Similar to the visuals of a game audio actually has a lot to o with world building and inducing a certain environment or emotion. Audio alone can change the entire tone of a game, if not planned properly it can throw off the whole entire environment. The goal of sound design is to make an…

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