#Lens 1 – Lens of Emotion
- What emotions would I like my player to experience? Why?
I would like my players to have an enjoyable and thoughtful experience, an experience that they will remember and hopefully reminisce back onto.
- What emotions are players (including me) having when they plan now? Why?
Hopefully a sense of nostalgia, but also a melancholy. Happy but also somewhat sad.
- How can I bridge the gap between the emotions players are having and the emotions I’d like them to have?
use imagery and storytelling to inflict a certain overall emotion. The right colour pallet, themes and visual environment can also help to convey emotions towards a player.
#Lens 2 – Essential Experience
- What experience do I want the player to have?
I am not yet sure, but i intend to create something simple yet impactful.
- What is essential to that experience?
Once again I’m not entirely sure yet as i haven’t begun to explore ideas for my game.
- How can my game capture that essence?
unsure
What Is A GDD?
The term ‘GDD’ stands for Games Design Document, this is a document that you use to refence back to regarding the design, mechanics and theme of a game. Essentially it is the foundation for a games development and something that everyone involved in will refer back onto as it is the starting point to any finished product within the games industry.
Why Are GDD’s Important?
GDD’s are very useful in a variety of different aspects, they break down every aspect of a game into something more condensed and consumable. It is one set document to showcase the important and relevant ideas that make up a game. A good GDD should consider every aspect of the essentials of a game including, gameplay, mechanics, story, visual style, and its target market.