Sound


Throughout my research and development I found a series of audio examples and sound effects that can be used to achieve the desired effect:

Weapon Sounds

Sword (swing and slash) & Heavy Attack

https://pixabay.com/sound-effects/sword-thud-47635

Bow (drawing and shooting)

Axe (swing and slash)


Character Voices/Sounds

All character voices should be incomprehensible gibberish.

Player Damage Taken

https://freesound.org/people/ash_rez/sounds/518887

Tree of Sorrow

Dialogue sounds with the NPC. Should sound omniscient and powerful, almost God-like. (This audio is of a woman speaking in German, preferably characters aren’t speaking in any real language.)

https://freesound.org/people/Roses1401/sounds/631559

Anger

Dialogue sounds with the Boss. Should sound like a trained hiss, a voice that sounds like its on fire.

https://freesound.org/people/InSintesi/sounds/349052

https://freesound.org/people/GregorQuendel/sounds/421879

Depression

Dialogue sounds with the Boss. Should sound low, gravelly and beast-like.

https://freesound.org/people/SnowFightStudios/sounds/677407

Denial

Dialogue sounds with the Boss. Should sound like a stressful inner monologue of whispers and lies.

https://freesound.org/people/Ben_0815/sounds/515798

Bargaining

Dialogue sounds with the Boss. Should sound echoing and powerful.

https://freesound.org/people/qubodup/sounds/211636

Enemies

https://freesound.org/people/LittleRobotSoundFactory/sounds/270384

https://freesound.org/people/LittleRobotSoundFactory/sounds/316353

Boss Confronted

https://freesound.org/people/Amatvejuk721/sounds/171050


Resource Sounds

Picking up Equipment

Plays when player selects new equipment.

https://freesound.org/people/mrickey13/sounds/518850

Picking up Terra Shards

Will play whenever a player comes in contact with the item.

https://freesound.org/people/axilirate/sounds/592346

Picking up Terra Souls

Plays while the soul follows the player.

https://freesound.org/people/DrMinky/sounds/166185

Skill Tree Unlock

A small upgrade that strengthens the players equipment and abilities, hould sound positive and encouraging.

https://freesound.org/people/EminYILDIRIM/sounds/563662

Tree Recovery Upgrade

Plays when a player selects a large upgrade. The upgrade strengthens the player and heals the tree, should sound positive and encouraging.

https://freesound.org/people/Robinhood76/sounds/516854


Music

Title Music

I wanted this to be a mixture of somber and hopeful, I don’t want the opening music to be overbearing and loud, it should be subtle and emotional.

https://freesound.org/people/Migfus20/sounds/559835

https://freesound.org/people/szegvari/sounds/611098

https://freesound.org/people/kjartan_abel/sounds/610678

Player Death

https://pixabay.com/sound-effects/organ-player-56006

Limbo

Should sound safe and neutral.

https://freesound.org/people/IENBA/sounds/752274

https://freesound.org/people/LolaMoore/sounds/759532

Anger Realm

The music for Anger has to be hostile and aggressive.

https://freesound.org/people/Migfus20/sounds/615752

Depression Realm

https://freesound.org/people/theoctopus559/sounds/720691

Denial Realm

https://freesound.org/people/theoctopus559/sounds/720948

Bargaining Realm

https://freesound.org/people/Migfus20/sounds/759651

Boss Fights

https://freesound.org/people/szegvari/sounds/611098

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