Throughout my research and development I found a series of audio examples and sound effects that can be used to achieve the desired effect:
Weapon Sounds
Sword (swing and slash) & Heavy Attack
https://pixabay.com/sound-effects/sword-thud-47635
Bow (drawing and shooting)
Axe (swing and slash)
Character Voices/Sounds
All character voices should be incomprehensible gibberish.
Player Damage Taken
https://freesound.org/people/ash_rez/sounds/518887
Tree of Sorrow
Dialogue sounds with the NPC. Should sound omniscient and powerful, almost God-like. (This audio is of a woman speaking in German, preferably characters aren’t speaking in any real language.)
https://freesound.org/people/Roses1401/sounds/631559
Anger
Dialogue sounds with the Boss. Should sound like a trained hiss, a voice that sounds like its on fire.
https://freesound.org/people/InSintesi/sounds/349052
https://freesound.org/people/GregorQuendel/sounds/421879
Depression
Dialogue sounds with the Boss. Should sound low, gravelly and beast-like.
https://freesound.org/people/SnowFightStudios/sounds/677407
Denial
Dialogue sounds with the Boss. Should sound like a stressful inner monologue of whispers and lies.
https://freesound.org/people/Ben_0815/sounds/515798
Bargaining
Dialogue sounds with the Boss. Should sound echoing and powerful.
https://freesound.org/people/qubodup/sounds/211636
Enemies
https://freesound.org/people/LittleRobotSoundFactory/sounds/270384
https://freesound.org/people/LittleRobotSoundFactory/sounds/316353
Boss Confronted
https://freesound.org/people/Amatvejuk721/sounds/171050
Resource Sounds
Picking up Equipment
Plays when player selects new equipment.
https://freesound.org/people/mrickey13/sounds/518850
Picking up Terra Shards
Will play whenever a player comes in contact with the item.
https://freesound.org/people/axilirate/sounds/592346
Picking up Terra Souls
Plays while the soul follows the player.
https://freesound.org/people/DrMinky/sounds/166185
Skill Tree Unlock
A small upgrade that strengthens the players equipment and abilities, hould sound positive and encouraging.
https://freesound.org/people/EminYILDIRIM/sounds/563662
Tree Recovery Upgrade
Plays when a player selects a large upgrade. The upgrade strengthens the player and heals the tree, should sound positive and encouraging.
https://freesound.org/people/Robinhood76/sounds/516854
Music
Title Music
I wanted this to be a mixture of somber and hopeful, I don’t want the opening music to be overbearing and loud, it should be subtle and emotional.
https://freesound.org/people/Migfus20/sounds/559835
https://freesound.org/people/szegvari/sounds/611098
https://freesound.org/people/kjartan_abel/sounds/610678
Player Death
https://pixabay.com/sound-effects/organ-player-56006
Limbo
Should sound safe and neutral.
https://freesound.org/people/IENBA/sounds/752274
https://freesound.org/people/LolaMoore/sounds/759532
Anger Realm
The music for Anger has to be hostile and aggressive.
https://freesound.org/people/Migfus20/sounds/615752
Depression Realm
https://freesound.org/people/theoctopus559/sounds/720691
Denial Realm
https://freesound.org/people/theoctopus559/sounds/720948
Bargaining Realm
https://freesound.org/people/Migfus20/sounds/759651
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