Major: Narrative
With a major focus on narrative, I want the game to immerse players in an emotionally charged journey through the stages of grief. Each stage -Denial, Anger, Bargaining, Depression, and ultimately Acceptance (although not technically a level).
Filled with symbolic environments and encounters, that reflect the emotional nuances of each stage. Players uncover the protagonist’s story as they progress, making choices that resonate with personal struggle, resilience, and healing. I want my narrative-driven approach ensure that each confrontation feels like an emotional revelation.
Minor: Gameplay/Mechanics
The mechanics, though secondary, are crafted to support and enhance the narrative, with gameplay systems that reinforce the themes of growth, resilience, and introspection. Roguelite mechanics like procedurally generated challenges, permanent progression, and decision-making will allow players to experience the unpredictability and difficulty of grief, where setbacks lead to new insights and resilience.
I want my design to encourage replayability while maintaining a strong narrative thread, ensuring that every player action feels connected to the character’s emotional arc.
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