As last minute preparation/additions for the playtest, I helped Rosie implement the camp designs into Unity. I then created a survey that I would get playtesters to scan the QR code to at the end of their tests, with the environment artist wanting me to add specific questions geared at the games visual design.
Bug Report Sheet:

All survey questions and results:

Notes taken during playtests:
Playtester | notes | Time taken |
Playtester 1 | – Did not understand the click to pick up click to drop mechanic – Never opened the weekly tasks – Needed instructions – Confusing which camps produce what – Failed day 5 twice (did not collect required resources) | 1min dialogue 7mins to stop playing |
Playtester 2 | – Day 5 starved – Did really well – I could tell mostly which camp made what Didn’t take me long to figure out, with the tutorial it was just figuring it out myself – Enjoyed it | 44s dialogue 3mins40s to stop |
maja | – I like the sound effects (mouse click) – “scratches my brain” – I think that this guy (arnold) produces arms I think – I’m gonna die soon (day 4) – Starved day 5 – It would be nice to see which camp is what so have a way to check it mid game | 33s Dialogue 48s tutorial 3min58s to stop |
Playtester 4 | “I think I might starve” | 37s dialogue 42s tutorial 00 to stop |
Summary
We were able to gather a lot of important information during the playtest that would help us make some significant decisions after. We needed to work on clarity and gameplay, improving aspects of the tutorial and polish to the game. The playtest was overall successful and we had a lot of feedback worth hearing.
Below is the post detailing all the changes we discussed to make in the upcoming weeks to create the second and final version of Those Left Behind.
Leave a Reply