Formative Feedback & Reflection (Week 7)


Our formative feedback meetings were a 15 minute talk with Vanissa and Sophie to check up on how everyone was doing so far into the semester. We were prompted to prepare answers for the following quesitons:

  • What do you think you’ve done well?
  • What do you think you could improve on?

I think that I have been really effective in leading team meetings and overall project management. I’m happy with the majority of my teams communication and their ability to deliver on their tasks as well as the quality of which myself and others have been able to do so.

In terms of improvements I believe that I need to continue working on my self-esteem and inner imposter syndrome, I can get pretty down about things not going quite right and being quite harsh about it. What I need is to show myself more patience and kindness, which is something I can get behind. What I am proud of though is my ability to get back up and confidently say I have something to show for afterwards.

I will say that I’m finding this semester much better than the last, I’m not as overwhelmed and I feel like that one meme ->


After having a look at my blog, the advice that was given was to make sure I am consistently cross-referencing my work between posts and the shared blog, ensure I am being clear about my contributions while documenting the iterative process of my work and add more reflections (what went well/ poorly and how to improve going forwards). In regards to the UI, Sophie had reassured and offered to give me a crashcourse on Unity’s UI the following week.

One of the stand out pieces of advice was to go find a hobby. That was really funny to type out and so eye-opening in retrospect. I hadn’t realised how much of my life had revolved around games and university. I was told that not finding more passions and interests would lead me to burning out in the next few years. Sophie suggested paintball but I think I’ll seek out something less bruise-giving like… I don’t know, whittling or candle making.

Additional Tutor Feedback:

-Look at GDC talks to get a sense of the correct register/ tone
game developers use when documenting their work. You can also use these talks as part of your research.
-Ask Amy Godliman for references for retro-futuristic machine
design

Leave a Reply

Your email address will not be published. Required fields are marked *