Anna Bonadio ✧ Game Designer
YEAR 2 PORTFOLIO
Lament
GDD
Where the game’s design documentation can be found
Game Overview
Project Major & Minor
Game Pillars
Gameplay
Narrative
Art
Mechanics
Levels
Sound
Platform Specification & Control Mapping
Market & Promotional Content
One-Page GDD
Development & Ideation
Where I argue with myself about what looks and sounds better.
World Design
Where everything that includes and is about the game world is kept.
Character Design
Where I keep everything about my process of designing the game characters.
Gameplay & Mechanics
Where decisions about gameplay & mechanics can be found.
Narrative
Everything about the development of the game’s narrative and storyline.
Weekly Updates
Find the behind the scenes progress of my game development and design in orderly fashion.
Research
Where I include all of the research done for this project.
Games Research
The posts below are all of the games I’ve played in relation to this project; whether they were personally recommended to me, a game I thought was worth experiencing or one that simply had a similar concept. These posts will include my personal opinions of these games and how my experience playing them will apply to the development of my own game.
Those Left Behind
Development
My development process of working on Those Left Behind.
World Building
UI & Art
Work
All work that occurs outside of development and research e.g. lectures and workshops
Weekly Reflections
Research
Game Research
All Posts
Research
Where I include all of the research done for this project.
Trees and Grief
December 1, 2024
Adventure & Narrative
November 27, 2024
Psychological Importance of Confronting Grief
November 16, 2024
Importance of Balancing
November 16, 2024
Roguelikes & Roguelites
November 5, 2024
Understanding a GDD
November 2, 2024
The Kübler-Ross Model of Grief
October 24, 2024
Initial Ideas
October 20, 2024