Easter break was a long 4 weeks and featured the mild stress of having to complete and submit work for a smaller module. The business module. Not that I could ever outrun Those Left Behind because I of course I decided to use it as the focal point of my business plan. Most of my “study time” during the break was dedicated to business, but with it out of the way I could go back to working on the main project.
With the excitement of going back home I ended up neglecting this blog but for better or for worse, not much happened. Admittedly, this should’ve concerned me far earlier considering the team had agreed to make major changes to the game, fear kicked in that we had bitten far more than we could realistically chew at this point. There was no communication until about mid-way through the break when I messaged the technical designer about development and for updates. The new version of the game had not been started due to priority being on the business module and blog, but I trusted that things would be fine with his reassurance. I asked if there was anything I could do and made sure to offer a hand with anything but was told there wasn’t much I could do.


Looking back now (week 11) I should’ve been a bit more forward with it. I’d worked with Joe long enough now to know he was very keen to do everything on his own, I regret not putting my foot down and being proactive rather than just asking.
On the last week of Easter break Joe did come back in contact, shooting me a message about the UI. Maybe my response wasn’t the clearest but I wanted to know if we were building it in Unity first or if I was meant to start designing the UI.

Either way, I never got a response to my question and the git hadn’t been updated with anything new so I took initiative and started designing it in Illustrator, see the post below for that.
Leave a Reply