Game Pillars
Game pillars are the foundation of any game, these help solidify the main concepts the game needs to explore as…
Crafting Newfound Memorable Experiences
This is where my Games Design Document (GDD) will be curated
Game pillars are the foundation of any game, these help solidify the main concepts the game needs to explore as…
Major – Narrative I want to work on my storytelling and to be able to create an immersive and new…
The target market for this game is age rating 12 / teenagers due to its darker themes and combat. To…
Target Platform PC (Windows) Control Scheme Keyboard + Mouse Quality of Life + Accessibility Adaptations The ability to change keybindings…