Week 7 Prep, Lecture & Log -> Formative Feedback

One page GDD

Working Title

N/A

Genre, Intended Target Audience

Horror-thriller / Stealth, adventure/exploring, single player point and click adventure thriller
Age rating -> teens, replace gore with cute censors like confetti etc.

Not sure about the mechanic or specific genre still, leaning towards puzzle functions…

Essential experience

Supposed to be misleading/gag-like -> opposite of happy tree friends or doki doki (cute to horror/gore [but rather] horror to cute/funny) 

I want the player to feel a mixture of emotions throughout the game, fluctuating between two opposite ends of the spectrum – relaxed, disturbed. How can I challenge this? Sounds, different creatures with different demeanours etc. needs to be thought about more

A short one-two sentence pitch for the game

Navigate a familiar but unravelling world, balancing moments of calm with disturbing twists—force yourself to confront your emotions as the line between relaxation and unsettlement blurs (?)

3 Game Pillars: Each pillar should have a short 1-2 sentence explainer next to it

N/A

Core Game Loop: With key actions and resource flow

N/A

Small sketch mock-up of the screen with explainers – what does it roughly look like

N/A

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