Mechanics design refers to the process of creating and defining individual mechanics which govern how the game works and plays through rules and systems being implemented. This role is one of the crucial building blocks to creating a game, as without it, the game wouldn’t be fun for a player to engage with.
Examples of what I may need to do:
- Movement
- Combat
- Resource Management
- Progression
- Dialogue
You can see in the preproduction post I made of what we initially planned for me to do.