

Vertical slice -> a little bit of the game not a prototype
Vertical slice is a build that can be played in one sitting and provides an end to end functionality that can be tested. Should last long enough to showcase the game world.
One or two levels depends on the game. If the levels are repetitive there’s no point.
Do an analysis of a game and think of their vertical slice, why and why those elements?
Trello for team task planning
This semester follows rite methology
Risks of working in teams this term


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