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Aysa Atalay
Crafting Newfound Memorable Experiences
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About Me
Forsaken Hex
Forsaken Hex
GDD
Game Overview
Major & Minor Foci
Game Pillars
Gameplay
Narrative
Art
Mechanics
Levels
Sound
Platform Specification & Control Mapping
Market & Promotional Content
Development + Ideation
Initial Ideas
Artstyle Inspiration
Analysing GDDs
Character Development
Protagonist Design
Antagonist Design
Dynamic Enemy Characters
Narrative Development
Narrative Development
Summary of Narrative Idea
Creating the Title & Menu Screen
Environment Development
Weekly Lectures + Updates
Week 1 Introductions Prep, Lecture & Log -> Understanding What a GDD is
Week 2 Prep, Lecture & Log -> Game Spaces & Worldbuilding
Week 3 Prep, Lecture & Log -> Concept Art
Week 4 Prep, Lecture & Log -> Character Design
Week 5 Prep, Lecture & Log -> Narratives
Week 6 Prep, Lecture & Log -> Gameplay & Game Systems
Week 7 Prep, Lecture & Log -> Formative Feedback
Week 8 Prep, Lecture & Log -> Crit & Audio
Week 9 Prep, Lecture & Log -> Interaction, Controllers, UX, Usability
Lament
Lament
Exploring GDDs & Roles
Lament GDD + Mechanic Role
Lament Production
Planning + Task Delegation
Initial Plans
Revised Plans
My Tasks & Responsibilities
Setting up Github & Unity
Mechanics Design
What is Mechanics Design?
Making the Dash Mechanic
Assigning Sprite Animations to Movement
Making the Melee Attack
UI/UX Design
What is UI/UX Design?
Making the Menu Screen
Making a Heart UI
Weekly Lectures
Week 1
Week 2
First Playtest Feedback
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February 23, 2025
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Lament
Aysa Atalay
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Forsaken Hex
Aysa Atalay
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