Game Pillars

Game pillars are the foundation of any game, these help solidify the main concepts the game needs to explore as the main visions for the production of the game.

Narrative Depth & Exploration

Rich, lore-driven world design with secrets hidden in environmental storytelling, conversations and cryptic artefacts. Layered characters, each with their motivations, weaknesses and hidden agendas. Exploring the world around you to uncover the truth of the coven is one of the core principles of the game. The coven is a living entity, reacting dynamically to the player’s decisions and actions.

Growth & Challenging

Morally ambiguous game design. The narrative and structure of This game will challenge the players’ morality and inner beliefs. Moral dilemmas force players to decide between self-preservation, loyalty to the coven, or challenging its traditions. I hope that the game will force the player to grow in their own lives and their view on the world after experiencing this games narrative.

Replayability

The game will have two different endings, each with diverging storylines from each other. This will create an intriguing experience that weighs on the players’ choices throughout the length of the game. Multiple endings are shaped by how the player navigates betrayal, power, and truth. This makes the game replayable as many players are completionists and would like to see what happens in each path.